Right, but I'm considering the situation of building 10 normal-sized Artillery vs. 5 extra-large Artillery.
Assuming you mean the models, are you only using 5 vs 10? You design the model, but the OOB template demands the quantity for unit integrity.
If you supersize your artillery model, the OOB TO&E demands the same quantity of pieces regardless.
zgrssd and few others convinced me of the value of including artillery with infantry. The two go hand in glove as soon as the siege, etc. type is available. Infantry is designed with a malus without artillery.
I also use independent artillery units for support in order to reduce units before the offensive (e.g. rockets).
You could build two models, but your question didn't seem to ask about the correct ratio. It seemed to be an either/or question.
I build multiple variants of light tanks based on the same chassis (i.e. design score).
Now if you mean building 10 formations versus 5 formations with more firepower? In this game 10 formations is better. I build as many as my economy can support.
You need to herd, block, and contain enemy units.
The destroying part is easy. You should be pushing every enemy unit into a situation where your main effort is surrounding each enemy stack on six sides. Read posts by zgrssd and others about how to manage bonuses to good effect.
Channel your inner Genghis Khan. Let them hear the screams of Bamyan.
< Message edited by Malevolence -- 8/12/2020 7:15:58 AM >
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.