From: Winnipeg, MB
Count the total sorties by all other air units that day, subtract those from the total sorties on the intelligence screen and that will the the total sorties by that one air unit. Have fun doing so. Or just take the difference in missions flown by the pilots from one day to the next.
Wait, so the multiple "passes" flown within a single air phase actually count as multiple missions flown by the pilot? Has anyone confirmed? I thought that the "passes" was simply an abstract detection chance multiplier (something like, 2.36, for example) based on speed/range/etc. Otherwise, there would be optimal ranges for each class of aircraft to do two passes, three passes, etc, and I don't see those anywhere. Something like "Mavis set to range 7 or below do three passes, 8-12 do two passes, etc"
Well, look up the definition of "sorties" and the definition of "passes."
One aircraft will fly one 10º arc once each phase. Each aircraft in the squadron will normally only fly ONE sortie during the turn, unless:
- the distance is quite short (but the aircraft might search the short wedge more intensively to use its fuel instead of making one pass and returning immediately)
- the squadron pilots are highly experienced
- there is a positive die roll.
Look at fatigue levels for aircraft and pilots to see how much flying was done. If you set search arcs and there are more aircraft in the squadron than required to send one aircraft per segment per phase, the rest will be available for training or rest/repair. E.G. if you have a squadron of 12 aircraft and assign naval search for two 10º arcs, four aircraft and pilots will be assigned for the whole turn. That leaves eight aircraft that you can assign other secondary missions. If you assign ASW, arcs are already set for NavS, so they ASW will presumably take place on those arcs. If you assign training, the pilots might fly the same range as the search and thus put more wear and tear on the aircraft (but perhaps gain more experience too). Check the plane fatigue to see if it would be best to let them stay idle and repairing.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth