I'm now semi-retired, and with more time on my hands, I've returned to an old passion for coding. I've made a Tetris clone that works nicely, a chess engine that beats me until it gets to the endgame, and a more original card game that is too easy right now -- but I'm working on making it tougher! I've got some experience with C#, but for these games I've been using Game Maker Studio 2, an engine dedicated to making 2D games. I was a computer-science major for a year in college before I gave it up for history. :P My favorite coding thing is AI.
As it happens, I've also got some art skills. I've been selling oil paintings for the past decade, and I also dabble in illustration using Procreate and (more recently) Adobe Fresco. And, of course, Photoshop.
One of my favorite genres is wargames. Currently I'm hooked on Vic's "Shadow Empire," which is a brilliant design. But I've also played WITP/AE, WITE/WITW, MWIF, and half the titles sold here by Matrix. Like many here, I've played board wargames since I was a kid -- my first game was AH's Gettysburg, I had an Advanced Squad Leader obsession for a decade, and right now I have World in Flames on my solo-gaming table.
So I think it would be fun to try my hand at a small, not-too-ambitious, turn-based, 2D hex-and-counter wargame. I know WW2 is done to death, but it's my favorite era. So I'm wondering: is there some under-served WW2 conflict you'd like to see in a 2D game? The Canadians at D-Day, say. Or a lesser-known naval battle in the Pacific. Or Crete, Greece, the Baltics? I'm open to suggestions for any scale or theater. Thanks in advance!
Not sure what limitations you are under but here are three land, sea, air scenarios that NEED to be properly gamed:
War In The Mediterranean June 1940 - May 1943
Guadalcanal August 1942 - February 1943
Norway April - June 1940
Let me know when you've finished
England expects that every man will do his duty. Horatio Nelson October 1805