Yes, but I though it was obvious thing.
It's not obvious--because of the confusion I outlined above regarding the mixed levels of war.
In the case of terrain, and attack, player needs to look at the landscape modifier (if the unit is impacted by it).
It's typical for players to refer to "tanks" and "tanks fight bad in cities."
Any mobile units, unsupported by infantry, are vulnerable. Infantry must clear, sometimes slowly, block by block.
In any event, in game terms, "tanks" (e.g. "armor") are represented by different objects in the combat engine.
What many game developers miss (or misunderstand), is that armor doesn't get a negative modifier in a city.
Instead, armor loses the positive modifier it gets when operating in open terrain.
A subtle, but important difference, because it's battle tempo that is most impacted.
Either way, with or without armor, infantry must contain and then clear urban objectives.
It's slow and hazardous work for all types of men and equipment.
< Message edited by Malevolence -- 8/8/2020 10:16:57 PM >
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.