From: Virginia USA
I've been a fan of Gary Grigsby's games for a long time, going back to when he, Joel and others were making titles for SSI, which seemed like the golden age of wargaming. Anyhow, I'm getting back into the saddle regarding WiTP, I realize in some respects I'm barking up the wrong tree since this forum is dedicated to AE, and I only have the older game. I'm giving thought to picking up AE.
The odd thing is that Hearts of Iron IV of all things has rekindled my wargame itch. It was sort of enjoyable up until knocking out the Soviet Union as Germany in 1942 up to the Ural Mountains, attacking through the winter of 1941. The unreality of it made me realize it wasn't my cup of tea. In some respects wish I had saved the money towards AE.
Anyhow and advice on getting started? I'm a glutton for punishment and want to play as Japan. Back when I used to play would play as the Allies, which becomes real easy after a while. Not up for PBEM yet, so any pointers would be for a single player point of view.
I'm taking my sweet, sweet time on turn 2, so much to do. I pulled down Kull's spreadsheet, but since it is AE focused wasn't sure how much was applicable. In general looking for broad brush pointers as a first time Japan player, having to control the economy, with whatever would be applicable to the first title.
This is most definitely not the place to seek advice on classical WITP. It's own forum is the right spot for that.
Kull's spreadsheet is most definitely focussed on AE and is of no real value to setting up a turn 2 in classical WITP. The OOB is significantly different, as are the relevant bases. The industrial structure was completely overhauled for AE.
Thanks, I guess. I asked for advice you obliged.
If you haven't been over to WITP classic forum, well it's deader than a doornail. Shellshock said it best, "even the crickets have left".