Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WW2 Expansion ETA?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> WW2 Expansion ETA? Page: [1]
Login
Message << Older Topic   Newer Topic >>
WW2 Expansion ETA? - 8/1/2020 1:20:48 PM   
JamesHunt

 

Posts: 186
Joined: 5/7/2016
Status: offline
I was told that CMO plans to expand the database to WW2. Is there already a (rough) ETA when this might happen?
Post #: 1
RE: WW2 Expansion ETA? - 8/1/2020 1:59:55 PM   
Sardaukar


Posts: 8509
Joined: 11/28/2001
From: Finland/Israel
Status: offline
When it's ready .

So far I think it's at idea stage. But i'd be willing to pay decent amount for that expnasion. Just that making sort of new dogfight logic might be a beast.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to JamesHunt)
Post #: 2
RE: WW2 Expansion ETA? - 8/1/2020 2:37:57 PM   
thewood1

 

Posts: 5383
Joined: 11/27/2005
Status: online
ETA? There's been no news since the devs said they were considering it.

< Message edited by thewood1 -- 8/1/2020 3:16:43 PM >

(in reply to Sardaukar)
Post #: 3
RE: WW2 Expansion ETA? - 8/1/2020 3:04:43 PM   
Sardaukar


Posts: 8509
Joined: 11/28/2001
From: Finland/Israel
Status: offline
WW II expansion was mentioned some time ago, but I think they consider MP first.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to thewood1)
Post #: 4
RE: WW2 Expansion ETA? - 8/1/2020 3:33:30 PM   
[BSM]Roby7979


Posts: 808
Joined: 2/20/2018
From: Italy,Rome
Status: offline

quote:

ORIGINAL: Sardaukar

WW II expansion was mentioned some time ago, but I think they consider MP first.



https://youtu.be/nU905bPM6dI


_____________________________

Roby7979
Command Modern Operations
Content Creation & Development Support

CMO Italian Live Twitch
CMO Videos


(in reply to Sardaukar)
Post #: 5
RE: WW2 Expansion ETA? - 8/1/2020 4:14:34 PM   
thewood1

 

Posts: 5383
Joined: 11/27/2005
Status: online
JUst want to point out that is a fan video. Not an official dev-built video. That will avoid the next question.

(in reply to [BSM]Roby7979)
Post #: 6
RE: WW2 Expansion ETA? - 8/1/2020 4:39:44 PM   
[BSM]Roby7979


Posts: 808
Joined: 2/20/2018
From: Italy,Rome
Status: offline
quote:

ORIGINAL: thewood1

JUst want to point out that is a fan video. Not an official dev-built video. That will avoid the next question.


This is understandable in the video .. how it is understandable that written SOMEDAY at the end.

JUst want to point out that all my videos are checked,judged and finally approved for publication by the Command Modern Operations CEO devs,Slitherine Group and Matrix Games

< Message edited by [BSM]Roby7979 -- 8/1/2020 4:45:16 PM >


_____________________________

Roby7979
Command Modern Operations
Content Creation & Development Support

CMO Italian Live Twitch
CMO Videos


(in reply to thewood1)
Post #: 7
RE: WW2 Expansion ETA? - 8/1/2020 4:40:09 PM   
76mm


Posts: 4382
Joined: 5/2/2004
From: Washington, DC
Status: online
Also, I thought that it was not simply a matter of expanding the DB to include WWII, but they need to do a certain amount of programming to account for WWII technology (although I forget what exactly...)?

(in reply to thewood1)
Post #: 8
RE: WW2 Expansion ETA? - 8/1/2020 4:57:37 PM   
thewood1

 

Posts: 5383
Joined: 11/27/2005
Status: online
I think some of the main issues were around gunnery control, armor, and a few other things. Thats all from a foggy memory of a few posts.

(in reply to 76mm)
Post #: 9
RE: WW2 Expansion ETA? - 8/1/2020 10:57:11 PM   
kevinkins


Posts: 2133
Joined: 3/8/2006
Status: offline
There are ways to simulate WW2 combat within Command as the Database exists. It's going to be late war or very early Cold War. But I am not sure the sim is meant for that right now. I would suggest players create some personal scenarios to try out WW2 era systems. I have, and found out that while it can be done, it's really not that interesting. The range of weapons and sensors are so short that air and naval combat resembles Command land combat. I think the map system would have to be far less global and converted to a scenario based regional projection of the battlefield. I grew up on WW2 wargaming, so I understand the desire for it within Command. But I also understand how the developers might consider WW2 an entirely new game.

Kevin

< Message edited by kevinkins -- 8/1/2020 11:26:50 PM >


_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to thewood1)
Post #: 10
RE: WW2 Expansion ETA? - 8/1/2020 11:57:54 PM   
thewood1

 

Posts: 5383
Joined: 11/27/2005
Status: online
"I think the map system would have to be far less global and converted to a scenario based regional projection "

Not sure I understand this. Why would you need any map conversion? CMO has dozens of smaller limited scale and scope scenarios with relatively small battle spaces. Why is WW2 any different than something like First Contact in 1957 that is already a pretty limited scenario?

(in reply to kevinkins)
Post #: 11
RE: WW2 Expansion ETA? - 8/2/2020 1:34:59 AM   
.Sirius


Posts: 1404
Joined: 1/18/2013
Status: offline
Hi some of the issues needed to be considered would be visual signaling, ship formations, dive and skip bombing, armour ratings the list goes on :)

_____________________________

Paul aka Sirius
Command Developer
Warfaresims
Cold War Data Base 1946-1979 Author

Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law

(in reply to 76mm)
Post #: 12
RE: WW2 Expansion ETA? - 8/2/2020 12:16:20 PM   
Eggstor

 

Posts: 310
Joined: 1/24/2016
Status: offline
Sub behavior would also be an issue. If memory serves, all diesel subs are currently assumed to have snorkels, when only the last of the German U-boats did in WWII.

(in reply to .Sirius)
Post #: 13
RE: WW2 Expansion ETA? - 8/2/2020 12:51:06 PM   
76mm


Posts: 4382
Joined: 5/2/2004
From: Washington, DC
Status: online
Regardless of what the current status might be, I think it would be nice to get some kind of statement about future plans, if not timing. I don't recall seeing any mention of WWII on this forum since this game was initially announced. If the plans have been dropped, so be it, but would be nice to know.

(in reply to Eggstor)
Post #: 14
RE: WW2 Expansion ETA? - 8/2/2020 1:29:16 PM   
kevinkins


Posts: 2133
Joined: 3/8/2006
Status: offline
Don't get me wrong, the current map works for WW2. I was just thinking there might be room to optimize the map system for the shorter engagement ranges of that era since WW2 is very very popular. If it would take a lot of development time, it's probably not worth it. Just floating the idea since the map is an important part of gameplay experience. The WW2 scenarios I created just didn't feel right on the global map. But again, suggest players create WW2 battles to get a sense for the gameplay and provide feedback.

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to Eggstor)
Post #: 15
RE: WW2 Expansion ETA? - 8/2/2020 7:44:32 PM   
musurca

 

Posts: 15
Joined: 7/16/2020
Status: online
quote:

Sub behavior would also be an issue. If memory serves, all diesel subs are currently assumed to have snorkels, when only the last of the German U-boats did in WWII.


It would be great to see this particular aspect fixed in the short term, as I think many WW2 ASW scenarios would be practical after that change. The type VII and IX U-boats are already in the Cold War DB, as well as many Allied destroyer types. (Not sure about the aircraft.)

(in reply to Eggstor)
Post #: 16
RE: WW2 Expansion ETA? - 8/2/2020 7:53:03 PM   
thewood1

 

Posts: 5383
Joined: 11/27/2005
Status: online
I am curious about this..."It would be great to see this particular aspect fixed in the short term". I don't think there is anything to fix. I can't, off the top of my head, think of a post-WW2 sub that didn't have a snorkel. Maybe some of the mini-subs from NK.

(in reply to musurca)
Post #: 17
RE: WW2 Expansion ETA? - 8/2/2020 8:00:30 PM   
thewood1

 

Posts: 5383
Joined: 11/27/2005
Status: online
Here is part of the official response as to what would still need to be modeled for WW2.

https://www.warfaresims.com/?page_id=2920#17


(in reply to thewood1)
Post #: 18
RE: WW2 Expansion ETA? - 8/2/2020 8:06:51 PM   
tiag

 

Posts: 50
Joined: 6/21/2018
Status: offline
In my opinion, CMO in WWII does not make any sense with the present WVR air combat or ground warfare mechanics. It would be a loss of develpment time. I would prefer MP (even Wego would work for me) and a mission editor instead.

(in reply to thewood1)
Post #: 19
RE: WW2 Expansion ETA? - 8/3/2020 5:24:52 AM   
musurca

 

Posts: 15
Joined: 7/16/2020
Status: online
quote:

I don't think there is anything to fix. I can't, off the top of my head, think of a post-WW2 sub that didn't have a snorkel. Maybe some of the mini-subs from NK.


No offense intended by the use of the word 'fix,' of course. But damaged or inoperable snorkels were sometimes a factor in post-WW2 submarine operations (I think one or two incidents briefly mentioned in "Blind Man's Bluff"). If snorkel damage/inoperability were modeled in CMO-- with corresponding behavior changes--it wouldn't be such a stretch to have a sub with no snorkel at all, right? (At least compared to the systems modelling required for some of the other WW2 features on the wishlist.) But perhaps there are some complexities I'm missing.

Right now I'm not sure if snorkel damage is modeled at all-- I don't think it's possible to damage the snorkel from Lua, anyway (or if so, I wasn't able to find the corresponding component for it).

(in reply to thewood1)
Post #: 20
RE: WW2 Expansion ETA? - 8/3/2020 11:02:45 AM   
thewood1

 

Posts: 5383
Joined: 11/27/2005
Status: online

quote:

ORIGINAL: musurca

quote:

I don't think there is anything to fix. I can't, off the top of my head, think of a post-WW2 sub that didn't have a snorkel. Maybe some of the mini-subs from NK.


No offense intended by the use of the word 'fix,' of course. But damaged or inoperable snorkels were sometimes a factor in post-WW2 submarine operations (I think one or two incidents briefly mentioned in "Blind Man's Bluff"). If snorkel damage/inoperability were modeled in CMO-- with corresponding behavior changes--it wouldn't be such a stretch to have a sub with no snorkel at all, right? (At least compared to the systems modelling required for some of the other WW2 features on the wishlist.) But perhaps there are some complexities I'm missing.

Right now I'm not sure if snorkel damage is modeled at all-- I don't think it's possible to damage the snorkel from Lua, anyway (or if so, I wasn't able to find the corresponding component for it).

quote:

I think many WW2 ASW scenarios


Understand what you're saying and don't know what kind of fidelity there is for snorkels.

But this part of you statement made me think you were specifically referencing WW2..."I think many WW2 ASW scenarios"

(in reply to musurca)
Post #: 21
RE: WW2 Expansion ETA? - 8/4/2020 7:57:50 AM   
AKar

 

Posts: 62
Joined: 3/18/2018
Status: offline
To be honest, personally I'm more interested about that rumored Vietnam-themed DLC.

Of course, if WWII-related changes to the game engine will benefit the modern ops as well (*), why not, but I'm not seeing the WWII being too fitting into CMO's scope. But that's just my opinion.

(*) In particular, I'd expect some benefits to simulation of very asymmetric scenarios, with outdated tech utilized in more or less today's environment.

< Message edited by AKar -- 8/4/2020 8:00:15 AM >

(in reply to thewood1)
Post #: 22
RE: WW2 Expansion ETA? - 8/12/2020 7:02:10 AM   
JamesHunt

 

Posts: 186
Joined: 5/7/2016
Status: offline
quote:

ORIGINAL: [BSM]Roby7979

This is understandable in the video .. how it is understandable that written SOMEDAY at the end.



You make some good videos and scenarios.

Already excited for Command WW2.

(in reply to [BSM]Roby7979)
Post #: 23
RE: WW2 Expansion ETA? - 8/12/2020 5:33:41 PM   
[BSM]Roby7979


Posts: 808
Joined: 2/20/2018
From: Italy,Rome
Status: offline

quote:

ORIGINAL: JamesHunt

quote:

ORIGINAL: [BSM]Roby7979

This is understandable in the video .. how it is understandable that written SOMEDAY at the end.



You make some good videos and scenarios.

Already excited for Command WW2.


Thank you

_____________________________

Roby7979
Command Modern Operations
Content Creation & Development Support

CMO Italian Live Twitch
CMO Videos


(in reply to JamesHunt)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> WW2 Expansion ETA? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141