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Close Combat TBF Update 1.1.5 - 1.1.7

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All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat TBF Update 1.1.5 - 1.1.7 Page: [1]
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Close Combat TBF Update 1.1.5 - 1.1.7 - 7/31/2020 7:07:56 AM   


Posts: 1812
Joined: 2/7/2015
Status: offline
Close Combat TBF and its Editor have been updated.

You can download the update from here

Take a look at the changelog below:

Version 1.1.7
Fixed Error: Unhandled Exception ExpCode:0x0000005

Version 1.1.6
• Optimization work to reduce frame rate / game speed bottlenecks during battle.
• Optimization work to improve multiplayer game speed during battle.
• Multiplayer Host dialog details panel text no longer visible on top of settings panel right after connecting.

Version 1.1.5
• Fixed possible crash case when replacement leader was swapped into an already full team.
• Revised networking thread to reduce CPU load.
• Fixed unnessary unit updates that could occurred during multiplayer, reducing network load.
• Fire support button tool tips show weapon type and count again.
• Fixed issue where campaign / operation with plain text summary and briefing might fail to load.
• Units with a 'blind shot' at a vehicle now recognize it immediately rather than after firing one shot.
• Textures in mod folders now correctly override stock textures.

Editor changelog
Version 1.0.4
• Fixed loading campaign setting
• Water scale and loading fixed
• Added support for mods
• Removed incorrect tutorial popups

< Message edited by Daniele -- 7/31/2020 7:10:15 AM >
Post #: 1
RE: Close Combat TBF Update 1.1.5 - 1.1.7 - 10/24/2020 8:28:17 AM   


Posts: 25
Joined: 12/10/2019
Status: online
Thanks for the update.

(in reply to Daniele)
Post #: 2
RE: Close Combat TBF Update 1.1.5 - 1.1.7 - 10/31/2020 11:39:32 PM   
Jonathan Pollard

Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
Too bad there's still no audio prompt for multiplayer whenever someone enters the multiplayer lobby. This means that you still can't surf the web while waiting for someone to join the lobby because you will have no way of knowing that someone entered the lobby.


(in reply to JDLgnd)
Post #: 3
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