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3 Hoped for changes after 850 hours

 
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3 Hoped for changes after 850 hours - 7/28/2020 1:18:35 AM   
sage751

 

Posts: 2
Joined: 7/28/2020
Status: offline
First of all, great game, well done gentlemen!

But here are 3 things I'd like to see changed/added that I think are possible and could improve the gameplay:

1- Crete. As of now Crete is pretty useless and as the Axis there is no reason to attack it. Historically it was important and I think a small change could make it worthwhile to attack...Have a % chance per turn if owned by the Allies that the oil fields of Romania are bombed and cost you, I don't know 10 Mpp's for as long as they have it.

2- The Atlantic Wall should be more than just "Atlantic Guns"...perhaps the addition of a few fortified hexes could be "constructed" as well. Also, The guns should have Opportunity fire against Allied warships and not just landing craft.

3-Sea Mines. Have a DE where the Axis can spend some $$ to lay mines with a % chance per turn that Allied ships are damaged if they enter one of the few hexes mined.

That's all I got, again, great game, thanks for stealing so much of my time!
Post #: 1
RE: 3 Hoped for changes after 850 hours - 7/28/2020 3:04:15 AM   
Elessar2


Posts: 450
Joined: 11/30/2016
Status: offline
Crispy's scenario [Fall Weiss] has an anti-Axis supply event if Crete remains uncaptured.

You can build 2 engineers (incl. the Italian one) and build them yourself.

(in reply to sage751)
Post #: 2
RE: 3 Hoped for changes after 850 hours - 7/28/2020 10:07:09 AM   
sage751

 

Posts: 2
Joined: 7/28/2020
Status: offline
Yes, you can buy engineers but that sort of defeats the point. You’re already buying the Atlantic Wall which is just guns. The Germans already have their hands full and shouldn’t have to spend extra money/time fortifying coastal hexes, that’s the purpose of the “wall”.

And if they have a penalty or Crete in a scenario, then obviously they could have it in the main campaign or is anyone against this??

(in reply to Elessar2)
Post #: 3
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