From: Republic of Cascadia
I think the Naval works okay in an abstract way only with Pbem. Against the AI not at all once you get used to it. In a perfect world like putting the ships into large taskforces (and I've seen a few attempts like taskforce type mods etc.), this would be more realistic imho. However, I've always assumed that the ships counters represent multiple ships and that predominate type represented also has escorts/tenders etc, particularly the capital ships. The abstracted way it is done here in the newer SC titles works ok if its conducted tactically in a narrow sphere of operations, as I think was attempted here. It's an abstraction that fits the overall design of this game, which is not intended to be as deep as lets say a Grigsby game. This game can be deep though in other ways, through careful analysis of reports, long term planning, short term opportunities, and a basic knowledge of game mechanics. So, yes, the Naval aspect is a little wonky, but not so bad as some think....which is my humble opinion.
< Message edited by OldCrowBalthazor -- 8/28/2020 5:45:15 AM >