Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RetreatUE Fix

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RetreatUE Fix Page: [1]
Login
Message << Older Topic   Newer Topic >>
RetreatUE Fix - 7/25/2020 2:17:03 AM   
Retreat1970


Posts: 839
Joined: 11/6/2013
From: Wisconsin
Status: online
Fixes for RetreatUE. 8/14/20

Fixed the Enton not using stealth as posted elsewhere.

Fixed a few gravity weapon races that didn't build troop transports. Apparently the tractor beam isn't considered a weapon, and you need a weapon or the game won't auto design a transport template.

Extended the long range laser, impact blaster, and maxos blaster research lines by one and connected them to the super beam.

Not enough races using Ion weapons. Added AI Ion capability to these races (randomly chosen from races with one weapon): Abbidon, Core, Ortain, Lemeresh, Lipid, Quameno, and Teekan.

Fixed Y'lta help file.

All of these fixes are optional. These are things that bothered me. The transport fix is advisable. The research change is optional as is the Ion weapon changes.

Unsure if you can overwrite while in a save game so I would just wait. The changes aren't critical anyways.

Files include prievious fixes. Overwrite in the appropriate spot. Cheers.

Attachment (1)

< Message edited by Retreat1970 -- 8/15/2020 4:25:30 AM >
Post #: 1
RE: RetreatUE Fix - 7/29/2020 3:45:50 PM   
wetpig

 

Posts: 10
Joined: 10/7/2018
Status: offline
Thanks for that!

(in reply to Retreat1970)
Post #: 2
RE: RetreatUE Fix - 8/2/2020 3:11:23 PM   
Bleek


Posts: 341
Joined: 10/26/2011
From: United Kingdom
Status: offline
Thanks for keeping your great mod updated, much obliged.

(in reply to wetpig)
Post #: 3
RE: RetreatUE Fix - 8/11/2020 4:40:22 PM   
rmse17

 

Posts: 12
Joined: 12/14/2014
Status: offline
Hi, I have a question about this mod and citizen happiness.

Overall I really like this mod's extended research tree!


I currently have XHuman capital with the following: 70% tax rate, a bunch of wonder including the following:
The Holographic Network
The Holographic Universe
Distant Worlds 2 wonder
XHumans -higher happiness +5%
Our colony has very high level of dev (+37)
Yarass Marble (+5)
Wonders provide +100% happiness bonus (+1)
Empire leader provides +3% happiness bonus (0)
Resource shortages (-1)
Current tax rate is too high (-44)
-----

Colony happiness is at -1
Tax 70% with 82% compliance

Is this normal?

I am used to playing Extended AI improvement 1.05 in which (with less wonders available) once I have the two happiness wonders set up like that I can usually run 90% tax rate with XHuman and they are still happy.


(in reply to Bleek)
Post #: 4
RE: RetreatUE Fix - 8/11/2020 7:18:54 PM   
Retreat1970


Posts: 839
Joined: 11/6/2013
From: Wisconsin
Status: online
The easy answer: Tax is too high.

The lame answer: Idk.

The guess: Happiness modifiers weren't changed much if at all. I'm sure you know these but I'll list anyways: Tax rate, facility bonuses, development, raids, new conquest, shortages, and unhappy alien pop.

On a side note check your empire screen and run the numbers. You may be surprised to see you're collecting less than 70% anyways.

There are much smarter people on these forums than me and hopefully they'll give better advice.

(in reply to rmse17)
Post #: 5
RE: RetreatUE Fix - 8/12/2020 12:16:08 AM   
Shogouki


Posts: 175
Joined: 8/11/2013
Status: offline
I no longer see a thread for your mod on the forums though?

(in reply to Retreat1970)
Post #: 6
RE: RetreatUE Fix - 8/12/2020 2:00:36 AM   
Retreat1970


Posts: 839
Joined: 11/6/2013
From: Wisconsin
Status: online
https://www.matrixgames.com/forums/tm.asp?m=3834204

It was never built from scratch. It's built from Mordachai's UEII. When Mordachai disappeared I took over. The best way I've played is by using the DasRetreatBacon combination.

(in reply to Shogouki)
Post #: 7
RE: RetreatUE Fix - 8/12/2020 7:58:31 PM   
Shogouki


Posts: 175
Joined: 8/11/2013
Status: offline
Ahh ok, sorry for the misunderstanding!

(in reply to Retreat1970)
Post #: 8
RE: RetreatUE Fix - 8/13/2020 6:24:29 AM   
Retreat1970


Posts: 839
Joined: 11/6/2013
From: Wisconsin
Status: online
All good friend.

I'm working on another fix. All optional just changing things that bug me. Maybe tomorrow.

(in reply to Shogouki)
Post #: 9
RE: RetreatUE Fix - 8/13/2020 9:03:39 PM   
Bleek


Posts: 341
Joined: 10/26/2011
From: United Kingdom
Status: offline
Will it require a new game, or is it safe to 'patch' and continue?

I'm currently >30 hours in to a large game with BaconUE.

(in reply to Retreat1970)
Post #: 10
RE: RetreatUE Fix - 8/15/2020 4:28:17 AM   
Retreat1970


Posts: 839
Joined: 11/6/2013
From: Wisconsin
Status: online
Original post updated. Non critical update. I wouldn't use it until a fresh game (because I don't know).

(in reply to Bleek)
Post #: 11
RE: RetreatUE Fix - 8/18/2020 2:23:55 PM   
rmse17

 

Posts: 12
Joined: 12/14/2014
Status: offline
quote:

ORIGINAL: Retreat1970

The easy answer: Tax is too high.

The lame answer: Idk.

The guess: Happiness modifiers weren't changed much if at all. I'm sure you know these but I'll list anyways: Tax rate, facility bonuses, development, raids, new conquest, shortages, and unhappy alien pop.

On a side note check your empire screen and run the numbers. You may be surprised to see you're collecting less than 70% anyways.

There are much smarter people on these forums than me and hopefully they'll give better advice.


Got it fixed, something was off in that game, so I just purged the game folder, did a steam reinstall, placed the mod and then the patch into Customization, and loaded saved game, and all things are now as expected. Just won my game.

Amazing mod! The extended tech tree really diversifies things!

< Message edited by rmse17 -- 8/18/2020 2:25:24 PM >

(in reply to Retreat1970)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RetreatUE Fix Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.203