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Soviet refit

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Soviet refit - 7/23/2020 4:36:42 PM   


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I've played a number of games as the Axis but this is my first campaign game as the Soviets. So you'll probably see me asking a number of questions.

Today's question. Should you limit the number of units on refit in order to get the replacements to them faster? Or can you refit any number of units at one time and they all get their guys?

Thanks in advance for your help.
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RE: Soviet refit - 7/23/2020 5:18:36 PM   


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It’s better to leave everyone on refit and limit by TOE max%. This is because there is an experience bonus for refit non-enemy-adjacent units. The only limiting factor for Soviets is your manpower and arms count (as opposed to Germans who also have to deal with weather modifiers a lot more for replacements).

(in reply to tomeck48)
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RE: Soviet refit - 7/23/2020 7:55:21 PM   


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Sounds good.

(in reply to eskuche)
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RE: Soviet refit - 7/23/2020 7:56:50 PM   

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There is a hard cap of 400 cavalry squads each turn for the Soviet side. If you want them to go into your cavalry divisions/corps and not into the toes of all the rifle units you would need to put the cavalry on refit and not the others.


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(in reply to tomeck48)
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RE: Soviet refit - 7/26/2020 7:40:06 AM   

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Construction value is reduced for units on Refit. You can see the reduction on the improved unit detail screen in 1.12. Toggle the unit between Ready, Reserve and Refit and the construction value will change. The Refit penalty appears to be between 5% and 10%.

< Message edited by Shupov -- 7/26/2020 7:58:14 AM >


Two broken Tigers on fire in the night,
Flicker their souls to the wind...

Al Stewart, "Roads to Moscow"

(in reply to eskuche)
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