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UI enhancements - 7/18/2020 5:39:38 PM   
ncc1701e


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From: Utopia Planitia Fleet Yards
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If possible:

1. When unloading troops from transport ships in a port (already occuped by another friendly land unit), I would like to select the exact hexes where I would like to unload this unit.

2. When I would like to load troops in transport ships in a port (already occuped by another friendly land unit), I am obliged to move the land unit already in the port. Is it not possible to load units adjacent to this port if it is friendly occuped?

3. When I am detaching a division from a corps, I would like to select the exact hexes where I would like to detach this unit.

4. Change the naval stack behavior things.

Thank you for your consideration

< Message edited by ncc1701e -- 7/18/2020 6:30:28 PM >


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Post #: 1
RE: UI enhancements - 7/19/2020 9:05:47 AM   
ncc1701e


Posts: 3195
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From: Utopia Planitia Fleet Yards
Status: offline
And two more hotkeys please (when a unit is selected):

1. One hot key to toggle Repair/Upgrade between On and Off.

2. One hot key to switch a land unit between Defend and Hold.

3. One hot key to switch an air unit between Full Support and Mission Only.

4. One hot key to switch a naval unit between Raider and Fleet.


Please note that for item 2, 3 and 4, it can be perfectly be the same hot key applying on a different type of unit.


< Message edited by ncc1701e -- 7/19/2020 9:07:04 AM >


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 2
RE: UI enhancements - 7/19/2020 11:15:51 AM   
malkarma

 

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Joined: 7/5/2020
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I would also like to have a liitle upgrade in the production screen. At moment we see our total production income. I would like to see also our actual production income after lend lease.

(in reply to ncc1701e)
Post #: 3
RE: UI enhancements - 7/20/2020 1:12:59 AM   
Cigar King

 

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I'd love to get details on production. Knowing you have a fighter produced is not as helpful as knowing it's an interceptor, rather than a Escort.

(in reply to malkarma)
Post #: 4
RE: UI enhancements - 7/20/2020 2:20:26 PM   
AlvaroSousa


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Some things can be added some can't.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Cigar King)
Post #: 5
RE: UI enhancements - 9/12/2020 6:22:02 PM   
ncc1701e


Posts: 3195
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: ncc1701e

And two more hotkeys please (when a unit is selected):

1. One hot key to toggle Repair/Upgrade between On and Off.

2. One hot key to switch a land unit between Defend and Hold.

3. One hot key to switch an air unit between Full Support and Mission Only.

4. One hot key to switch a naval unit between Raider and Fleet.


Please note that for item 2, 3 and 4, it can be perfectly be the same hot key applying on a different type of unit.



From the latest patch:
quote:

Added hotkeys for repair and mode "E" and "M"


The mission hotkey (M) is perfect, thanks a lot.
May I ask an improvement of the repair hotkey (E)?

It would be great to be able to toggle between these three values:
1. Repair off
2. Repair on
3. Repair on plus prioritize for reinforcements on

Thanks

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 6
RE: UI enhancements - 9/12/2020 6:34:12 PM   
AlvaroSousa


Posts: 6505
Joined: 7/29/2013
Status: offline
That gets tricky. Both keys are 2 booleans. It will confuse people.

WP2 will have a different format for things that should be better. I play my own game so I can get a feel for these things.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to ncc1701e)
Post #: 7
RE: UI enhancements - 9/12/2020 6:47:10 PM   
ncc1701e


Posts: 3195
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: AlvaroSousa

That gets tricky. Both keys are 2 booleans. It will confuse people.


Yes understood and adding another hotkey for this is a little too much. This addition is already great for USSR in particular.
Thanks

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 8
RE: UI enhancements - 9/12/2020 6:48:34 PM   
ncc1701e


Posts: 3195
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: ncc1701e

If possible:

1. When unloading troops from transport ships in a port (already occuped by another friendly land unit), I would like to select the exact hexes where I would like to unload this unit.


From the latest patch:
quote:

Added Fleets with land units in which the port is occupied can CTRL-right click to unload land unit in an adjacent land hex when the fleet is in port.


Works like a charm, I can now select the hex where to unload.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 9
RE: UI enhancements - 9/12/2020 6:55:07 PM   
ncc1701e


Posts: 3195
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: ncc1701e

2. When I would like to load troops in transport ships in a port (already occuped by another friendly land unit), I am obliged to move the land unit already in the port. Is it not possible to load units adjacent to this port if it is friendly occuped?


Can a CTRL-right click on the port with a selected unit outside it do the trick?

quote:

ORIGINAL: ncc1701e

3. When I am detaching a division from a corps, I would like to select the exact hexes where I would like to detach this unit.


Thinking of this one, can a ALT-right click do the trick to select the hex where to detach?

Feel free to tell me if I ask too much.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 10
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