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Road movement

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Road movement - 7/16/2020 10:37:31 PM   


Posts: 16
Joined: 3/31/2020
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I noticed that at times when moving on roads especially if there is a significant amount of armor that after a bunch of units move through a road hex on then road that follow up units will not be allowed to move into that n=hex, even when it has sufficient MP's.I can move them around the hex, but not through it. I suspect that it has to do with unit weight, being a proxy for density and road use.. IF so what is the Weight limit on the roads... or bridges...
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RE: Road movement - 7/16/2020 11:26:40 PM   
Curtis Lemay

Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
A lot of movement over hexes that have rain in them can turn the hex to "muddy". That adds MPs to those hexes - except for "improved" roads.


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(in reply to trutyjoh)
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RE: Road movement - 7/17/2020 6:43:34 AM   
cpt flam

Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
another possibility is that you've already 9 units in this hex.
This will mean obligation to follow another way.


(in reply to Curtis Lemay)
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