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[FIXED] v1147.6 - method not implemented exception

 
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[FIXED] v1147.6 - method not implemented exception - 7/16/2020 3:01:20 AM   
KnightHawk75

 

Posts: 585
Joined: 11/15/2018
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Attached Scene generates the following several dozen times upon pressing play.

Dozens per-second of the following are generated.

B1147.6 -- The method or operation is not implemented.
Exception: The method or operation is not implemented.
Stack Trace: at Command_Core.Contact..ctor(ActiveUnit DetectedUnit, Int32 AutoIncrement)
Call Stack & Error details:
Error at 100495,

On the upside I can confirm the decoy detection cast exception fix (#13968) is working in the same scene, but now it's almost like maybe it generates these instead of the the cast exceptions, then again maybe it's not related.




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< Message edited by Dimitris -- 7/16/2020 5:18:35 AM >
Post #: 1
RE: [Logged] v1147.6 - method not implemented exception - 7/16/2020 3:54:09 AM   
Rory Noonan

 

Posts: 2471
Joined: 12/18/2014
From: Melbourne, Australia
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Logged for investigation.

0014004

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RE: [Logged] v1147.6 - method not implemented exception - 7/16/2020 4:22:25 AM   
gennyo

 

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Joined: 4/3/2019
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Second with OP, this problem first appeared in 1147.5 in my place.

I think this may related with some weapon datalinks, because when I saw my Exceptions.log filled with this error, I also got "LRASM or Tomahawk is unable to find a suitable alterative target." flying through the message log.

Seems 1147.1 doesn't have this problem or not manifest in this way?

The game runs for me after all these exceptions, and I can't notice anything wrong with my datalinked missile, maybe there were tooo many of them.

(in reply to Rory Noonan)
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RE: [Logged] v1147.6 - method not implemented exception - 7/16/2020 5:18:18 AM   
Dimitris


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Joined: 7/31/2005
Status: online
Thanks! Fixed for the next release.

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