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[Fixed] Cargo capacity mass incorrect (1147.6, v486)

 
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[Fixed] Cargo capacity mass incorrect (1147.6, v486) - 7/15/2020 10:21:28 PM   
CHM


Posts: 36
Joined: 9/17/2017
Status: offline
I have recently updated my game version to build 1147.6, including the v486 version of DB3000. It appears the cargo capacity (mass) statistic is still incorrect:



The screenshot above is from the database loaded straight from the empty map, with no scenario loaded.

< Message edited by apache85 -- 7/16/2020 1:32:55 AM >
Post #: 1
RE: Cargo capacity mass incorrect (1147.6, v486) - 7/16/2020 12:48:48 AM   
kevinkins


Posts: 2113
Joined: 3/8/2006
Status: offline
I think something really got messed up a few betas ago and it might take a while to fix. But the error seems to be systematic and ultimately cargo will return.

Actually, glad players picked up on this since I did not not think the cargo functions were so important to them.

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to CHM)
Post #: 2
RE: Cargo capacity mass incorrect (1147.6, v486) - 7/16/2020 1:10:06 AM   
KnightHawk75

 

Posts: 690
Joined: 11/15/2018
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Could be display\calculation problem in DB viewer itself (oh where ever it's pulling from), as actual database raw data is 75.



< Message edited by KnightHawk75 -- 7/16/2020 1:11:07 AM >

(in reply to CHM)
Post #: 3
RE: Cargo capacity mass incorrect (1147.6, v486) - 7/16/2020 1:32:29 AM   
Rory Noonan

 

Posts: 2626
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline
Thanks for the report CHM. As KnightHawk75 mentioned, the database values are correct but it appears that there was a missed merge for the beta.

Already fixed in development build, an updated beta should be out soon.

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(in reply to KnightHawk75)
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RE: Cargo capacity mass incorrect (1147.6, v486) - 7/16/2020 3:39:34 PM   
Parel803

 

Posts: 201
Joined: 10/10/2019
From: Netherlands
Status: offline
Great to hear. No doubts.
With regards

(in reply to Rory Noonan)
Post #: 5
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