Sorry if asked and answered before, but a basic question about the physics model that is implemented...
Does the velocity of a target impact the probability of hitting it when fired upon, or is the hit probability calculated as though the target was stationary? For example, if I order vehicles to move fast on a thunder run to some destination, are they harder to hit because they are moving, or does their velocity not get taken into account when a gun fires an AP round at them? If velocity is taken into account, is it simply speed, or is direction taken into account also? That is, a vehicle moving directly at an AT gun is easier to hit than a vehicle moving at the same speed but in a direction requiring traverse adjustments.
A related question is whether the velocity of the shooter is also taken account, but that potentially brings other factors into play such as whether a tank's gun has a stabilizer (American) or not (German) that aids in firing on the move.
BTW... I've been wondering about this for over 20 years, ever since I got the first release of Close Combat for my Mac in 1996!