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Corps Destruction, ie reinforcement and refit

 
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Corps Destruction, ie reinforcement and refit - 7/14/2020 10:28:29 AM   
gwgardner

 

Posts: 5945
Joined: 4/7/2006
Status: offline
Early on in my experience with the game, I was dismayed that corps were being completely destroyed on all fronts. Seemed unrealistic.

However, in conjunction with the SC:WW1 production system, whereby many destroyed units can be brought back at reduced cost, the feature does seem realistic in an abstract way.

Now when I gnash my teeth, as my opponent destroys my corps, I think of it as withdrawing that unit from the front for a refit and reconstitution.

For this to be viable, I must ensure that I keep my units in good supply at all times:

5.6.8.2. Reforming Destroyed Units
When a land or air unit is destroyed with a supply level of at least 5, it can
be repurchased at 60% base cost with 1/2 the usual Production Delay. In
the Purchase List, these unit’s names will be annotated with an ‘*’.
Tip! Prioritize these for repurchase rather than other units of the
same type.
This represents the ability to repair equipment, call on cadres,
partially trained recruits and the wounded returning to the ranks


< Message edited by gwgardner -- 7/14/2020 10:32:20 AM >
Post #: 1
RE: Corps Destruction, ie reinforcement and refit - 7/14/2020 10:48:09 PM   
OldCrowBalthazor

 

Posts: 84
Joined: 7/2/2020
From: Free Republic of Cascadia
Status: online
Yes, thats it. It seemed unrealistic to me at first in SC European Theater until I found this and realized its an abstraction. Theres no 'whole unit destroyed', or at least if its in good supply. Unsupplied units, on the other hand , are at full cost because your creating a whole unit....cooks, mules, wagons and all.

(in reply to gwgardner)
Post #: 2
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