What a ride! I finished my first Extreme run. Settings were:
Drop my in a game now!
Complete Fog of War
City State Start
All story modules
Tech Level 3
Normal development speed
Only supreme command council
To note: this was on 1.04-beta1 before the pull-system was introduced.
Two bugs that made this unusually hard.
1) Sales tax bug. I was playing with worker happiness at 0 for 60% of the game, even while paying workers maximum salary (30cr). That meant public asset production and building were very poor which crippled me most of the game.
2) Victory condition bug. I only won when the victory score was 76-24, and we started the war at 26-27. This is a bug, as I should have won as soon as I had 50 points and was 20 points above the runner up.
What a game. Nearly every plan I had went awry. Ended up in a world wide 1 v 1 against an major ally I befriended in the early game using a generous amount of "Plea of Friendship" stratagems. If you wondered if there were expansive, scary wars - yes there is!
Constant supply line cuts. Great maneuvering by the AI. Even more impressive because we were fighting across 3 fronts. The last 15 turns took me around 20 minutes each to plan.
When I first betrayed them and launched an alpha strike, I thought the game was over because I found out THAT TURN, that they had heavy battle dress plasma rifle infantry...and 2.1x more total forces than I had.
We were both fighting at -97% attack values due to very low electric ammo supply. I was spending 13k worth of recruits every turn, and that wasn't enough to hold all the fronts. I couldn't reinforce most of my units, so I was forced to leave them in strategic defense points and pray they could hold long enough for me to pull out the win.
Their siege infantry decimated my forces. If we kept fighting, it was going to end in a loss. I redeployed my artillery toward their main cities, and hammered away, one by one. I took 1:1 odds almost every fight. I made a bet that I could take their remaining cities before they could punch through my two weak fronts. And it just paid off.
An amazing game.
Some end game stats I found interesting:
I controlled 25 cities across 2 SHQs at end game.
The AI beat me in tech level the entire game. I passed the 4th place AI @ turn 43, the 3rd place AI @ turn 100, and the 2nd place AI never.
The turning point of the game was turn 100 when I brought out lots of Light Armor, and passed my rival in comparative manpower for the first time.
I focused on Motorized forces for mobility, and had between 15x-57x more Motorized forces than any AI.
I took the victory score lead at turn 76 (32 me, 28 rival, 13 other, 9 other), and winning at turn 117 (76 me, 24 rival)
I'm not sure what culture levels do. Would be interesting if someone could comment on this cultural score graph and let us know how that impacted the game.
Admin Level: I took the admin lead @ turn 45 and kept the lead.
Troops: Just enjoy that graph. Bastia Pax was my early friend, late game rival. As you'll see, at the start of the war (turn 100), they more than doubled my troops.
I can't wait to try out the new beta updates. My next game: Extreme on a MOON!
< Message edited by seiSetill -- 7/13/2020 10:38:49 AM >