Now, lets say you have a road that carries 10,000 LP. That's 100,000 tons, or about 1700 tons per day.
All other things being equal, this is an interesting point and it has other implications not specifically related to the OP here. 10,000 LP is only about 1,700 tons per day--one way. I'm definitely hearing you with that point.
Not to mention all the ambiguity of the system:
-When you build a "road segment," what are you actually building? A single 2-lane road? An 8-lane road? A network of roads?
-When you pay to upgrade a Truck station, are you also paying to increase road capacity?
Yes, we agree. We could be talking about sprinkler system in someone's yard. The game objects are abstractions. What matters is the relative component data that make up the object.
In this case, each hex receives a capacity of logistics points (from any something) with a minimum 0 and maximum of (maybe) 9,223,372,036,854,775,807 (if it's a signed int64).
Given a strict interpretation of hex length, your point is no quantity of truck points in this game could sufficiently backlog all that length. (assuming each truck point moved independently)
I'm reminded of my cavalry troop moving on a one lane road with patties on either side--a local vehicle broke down ahead before the road reached the village and a junction--the locals got out and walked to the village leaving their vehicles behind--we were stuck unable to move forward or back--lesson: use traffic control points before crossing danger areas. in combat, just push the block over the side.)
I will not argue about holding all the other game's elements to such a standard (such a large order of magnitude). In terms of just this OP, I think you are correct.
I've argued in other posts that stating the size of a hex in kilometers was a design mistake. Planets are different relative sizes based on the total number of hexes in each. Distances should be measured only in hexes--leave the rest to the players imagination. The other game elements are not plausible with an absolute value in kilometers. Like faster than light travel/communications, artificial gravity, etc., it should be the readers imagination.
I'm sure you don't want me writing another post about sensors, line of sight, and the curvature of the planet.
... damn, I just argued about holding all the other game's elements to such a standard... two lines after I wrote I wouldn't.
< Message edited by Malevolence -- 7/11/2020 10:13:33 PM >
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.