If Shadow Empire is going to emphasize the naval aspect, this phenomenon will become quite common.
Not necessarily, if Fresh / Salt water is implemented. Then the salt water can only be used if you build a desalination plant.
Drawing water would be interesting, as would desalination, but I just want to point out that I believe 100% of the water obtained at the moment is due to rainfall - and rainfall is heaviest in hexes closest to water bodies.
I may be wrong, but that's been entirely my impression.
In the multiplayer game I've been playing since 1.03-b2, my SHQ is also selling water every 3 or so turns which nets a huge profit of 1-2k credits - this happens despite not being able to sell water manually on any turn I've tried to since the first few rounds. There are only a few hexes on the map that don't have rainfall, and no regimes are confined only to those areas.
But honestly, in my limited SE experience so far, credits are very hard to generate (enough of) and manual trades on the market are a necessity for many turns. If it wasn't for the SHQ force-selling commodities that are in surplus and have a very low value, if the SHQ wasn't able to force-sell, I would need to make the choice of selling other materials every few turns.
I would however like to see an option to turn forced-sales off. If say, you wanted to starve the market (or a rival) of a resource that you had an abundance of. The balance would need checking though, as I imagine it could well lead to some bitter power plays in multiplayer games...
< Message edited by Alcatar -- 7/11/2020 10:25:56 PM >