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Additional Vegetation Conditions (Ex: Subsurface)

 
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Additional Vegetation Conditions (Ex: Subsurface) - 7/10/2020 6:29:47 PM   
DeniedExistence

 

Posts: 4
Joined: 7/5/2020
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Hey, I've played around a little with the new 'Alien life' history option in 1.04b6, and I'm rather appreciating it. However, my main annoyance is it always generates forests/cloud forests when used on inhospitable planets. While this is ok, I think a superior solution would be to add a few additional Vegetation Levels:

- Sub-surface vegetation; plant life not present on open surface, but within protected caverns. Could influence the presence of worm-like xenofauna. (Think: Dune)
- Airborne vegetation; plant life spends full life-cycle off the ground. Very high xenobiological hazard.
- Migratory vegetation; plant life has taken on ambulatory, multi-cellular patterns. (Could go very far with this one, such as having forests that slowly migrate between hexes)
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All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Additional Vegetation Conditions (Ex: Subsurface) Page: [1]
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