I created a test to confirm some of those in beta5 as I noticed meritocracy feats didn't seem to work properly.
Accomplished Envoys (+30 on diplomacy rolls) definitely doesn't work as advertised. I tested with an idiot foreign affairs secretary with diplomacy skill 0, and a total skill of 5, and 91 relations, and the interface lists him as having a +19 bonus when using different diplomacy skill rolls, consistent with a relations bonus. So the envoys don't apply here.
I checked the logs for his per-turn diplomatic tasks I ran a few turns, and in one of them he managed to make a roll of 32, so the Accomplished Envoys don't apply there either as his minimum roll would otherwise be 5+30+1 = 36.
Martial Tournaments (+25 on operational rolls) looking through my operational roll logs for all five OHQ commanders the last few turns, I found the lowest to be
A 59 roll from a 100 relations officer with total operational skill 26
A 62 roll from a 96 relations offer with total operational skill 38
In the first case, the minimum roll should be 26+25+1+relationmod = 52+relationmod, for whih a value of 59 with relations 100 is not possible unless the relationmod isn't working.
In the second case, the minimum roll should be 38+25+relationmod+1 = 64+relationmod, but 62 was rolled so that's out of the question unless I got a negative mod for 96 relations.
I also didn't find a single operational roll substantially higher than than 100 + operational skill; I did find some within the range of 100 + operational skill + relations bonus.
Likewise, looking at stratagems with my 100 relations staff council director with 70 total operational skill, he gets +90 to the roll.
This suggests that Martial Tournaments doesn't work either in any aspects.
I do not have a save to test Administrative Competence (+40 on administrative rolls) with right now, but given the diplomatic and operational feat modifiers seems to be absent, it is probably worth a look.
< Message edited by Pi2repsilon -- 7/9/2020 6:16:22 PM >