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Clear All Signs On Map

 
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All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Clear All Signs On Map Page: [1]
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Clear All Signs On Map - 7/7/2020 9:38:10 PM   
CelestialSlayer

 

Posts: 11
Joined: 6/24/2020
Status: offline
Just my two cents, but when you are playing this game for hours its a bit annoying that a simple misclick can cause your entire logistical network across your entire planetary empire to clear.

At that point its easier to write off the last 15-20mins and restart the turn, as my time isnt infinite on this earth it would be nice if this was slightly harder to do.
Post #: 1
RE: Clear All Signs On Map - 7/7/2020 10:06:32 PM   
zgrssd

 

Posts: 1492
Joined: 6/9/2020
Status: offline
The current beta introduces a Pull System. Wich effectively replace the need to create those "mazes of Traffic signs" that some people seem to be so fond of.

Personally I just upgraded the assets, used the road removal option and rarely had to deal with them.

(in reply to CelestialSlayer)
Post #: 2
RE: Clear All Signs On Map - 7/8/2020 2:03:31 AM   
Destragon

 

Posts: 232
Joined: 6/8/2020
Status: offline
Yes, there should be a confirmation popup when clicking that button. But there are at least 2 threads about this already.

quote:

ORIGINAL: zgrssd

The current beta introduces a Pull System. Wich effectively replace the need to create those "mazes of Traffic signs" that some people seem to be so fond of.

Traffic signs are still needed, thanks to the branching penalty.

(in reply to zgrssd)
Post #: 3
RE: Clear All Signs On Map - 7/8/2020 6:18:33 AM   
eddyvegas

 

Posts: 119
Joined: 6/16/2014
Status: offline
The beta patch makes that button a LOT smaller, which alleviates that problem by a lot.

(in reply to Destragon)
Post #: 4
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