I've been spending my time since 1.04 was published just messing around in the early game (i.e., playing fewer than 30 or so turns), trying different profile combinations and build strategies for their effects on BP, IP, and things of that sort.
Today for the first time ever, the criminal underworld decided to intrude on my happy little existence, and I was wondering what people tend to do to keep them in check. I suppose the answer depends in part on my existing profile and the expertise of my interior council director, which isn't so high right now. But I was wondering more generally what approaches people have used. I tried playing the "Crackdown on Crime" strategem and got my butt kicked -- several times, in fact, because I backed out the game and reloaded to see what possible effects it had. Every time I took more losses than the criminals did.
Does anyone know how I can activate Elliot Ness? Or should accept the criminal presence?