Per image, player cannot assign custom pull points to a hex without setting the global ops settings. The interface indicates pull points are set in the hex, however, no pull points are shown in the preview and no pull points are delivered.
Despite the setting, no pull points are prioritized to the hex.
Pursuant to posts, I assumed these tools were mixed.
For reference, Game Build v 1.04-beta3; Scenario Build v1.04-beta2; Last Game Build used 103-beta3; Scenario Version Number #42.
I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.
< Message edited by Malevolence -- 7/5/2020 8:13:37 AM >
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.