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[1.04 b2] Pull logistics bugs

 
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[1.04 b2] Pull logistics bugs - 7/2/2020 9:22:42 PM   
Destragon

 

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Joined: 6/8/2020
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I'm gonna write down some bugs with the pull based logistics here as I find them.

1: There's something really wrong in the logistics log.
There are 800 logistical points being generated, but for some reason the sent points add up to above 1000.
For some reason it's sending 341 points to the north east even though only 200 pull points were requested. It's looking like the 141 pull to the north points were added to the 200 pull points to the north east to get the number 341.



2: Pull points ignoring traffic signs is intended, right? The bug is that they don't seem to ignore the "block all" traffic sign. This means that you can at most block 95% of the leftover logistics points from traveling down that road, instead of being able to block all the leftover points from traveling there and only having the pull points traveling that direction.

3: In this tile the log is saying "pull 100 points to the south" twice for some reason. I assume maybe, because there were two mines in a line?

Post #: 1
RE: [1.04 b2] Pull logistics bugs - 7/3/2020 1:19:56 PM   
Falke

 

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Joined: 8/13/2004
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3. You had 2 supply sources feeding in so it initially assigned 100 of 341 & 89 of 89.

4. Cities are not generating enough pull points. A city requested 4 food,10 energy,500 metal, 1 machine, 80 IP - It had 26 pull points assigned. Not all got delivered as the critical hex had only 360 Lis. There was excess LIS available that could have been sent in that direction.

5. If there are 2+ Assets on a road in different locations, they each generate pull. Thus 200 pull is created although only 100 is actually needed (as it just has to be present and is not consumed)

(in reply to Destragon)
Post #: 2
RE: [1.04 b2] Pull logistics bugs - 7/3/2020 2:41:06 PM   
Destragon

 

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quote:

ORIGINAL: Falke

3. You had 2 supply sources feeding in so it initially assigned 100 of 341 & 89 of 89.

There's actually only one source, see? The 89 should not be prioritised to the south, because they aren't actually pull points, but normal logistics.



< Message edited by Destragon -- 7/3/2020 2:42:32 PM >

(in reply to Falke)
Post #: 3
RE: [1.04 b2] Pull logistics bugs - 7/3/2020 2:46:25 PM   
Falke

 

Posts: 169
Joined: 8/13/2004
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quote:

ORIGINAL: Destragon


There's actually only one source, see?




Yes, then probably related that the trucks have been split into 2 groups

(in reply to Destragon)
Post #: 4
RE: [1.04 b2] Pull logistics bugs - 7/3/2020 3:22:11 PM   
Vic


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thx guys.

best wishes,
Vic

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(in reply to Falke)
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