From: Monroe, LA, USA
In my current game (see Molon Labe AAR) I created through my own experimentation with the game an unusual logistical situation. I decided to play protectorate cards on two nearby and friendly minors, just to see what would happen, and both accepted. I had a common border with one but not the other, which was on the other side of the first one. The one without a common border with me was immediately invaded by a hostile, militaristic major power. I got a message saying that the invaded minor had decided to join me, and I had a new zone. Also that now made me at war with the hostile major power.
Okay, interesting. I took a look at it. It had lots of militia infantry including several powerful units. I thought, I can work with this. I can create a little powerhouse here. But I quickly realized that isolated zone had no supply/logistics to do anything with. I couldn't supply units. I couldn't build any structures. I couldn't create any units. The message was "no logistical network to hex."
Scheming in my feeble brain I decided, hey, let me create a new SHQ there. Maybe that will enable me to create a separate logistical network in that zone. Nope. Didn't work. I was still unable to do anything in that zone, construct anything, supply my units there, nothing. Zero.
Fortunately I also shared a border with that hostile major. I commenced an invasion, which took the pressure off my isolated zone and gave me time to save it. At this point I now am in the process of creating the logical network connection through my war with the hostile major power and the annexation of the other protectorate. I probably should dismantle my 2nd SHQ, too, to simplify things.
But I have a question.
Was there any way for me to create a separate network in that isolated zone and start building things and supplying my units there while it was completely separated from the rest of my nation, in particular my 1st SHQ? Did I miss something obvious?
< Message edited by jwarrenw13 -- 7/1/2020 4:35:29 PM >