Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Private sector shouldnt be able to build on new resources on the same turn

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Private sector shouldnt be able to build on new resources on the same turn Page: [1]
Login
Message << Older Topic   Newer Topic >>
Private sector shouldnt be able to build on new resourc... - 6/29/2020 10:28:55 PM   
Clux


Posts: 178
Joined: 9/16/2018
Status: offline
In my latest game I was having problems to produce metal (only my capital had ruins) and when the economic council just discovered a new metal mine nearby from my capital in the same turn the private sector started to build a private mine, making it impossible for me to try to claim it (unless I pay a really high cost early game, $1000 credits).

My suggestion would be than the private sector its only able to start exploiting resources 1 turn AFTER you discover them, so you have a chance to decide if you want to exploit it or not. Since right now the construction starts before you even start your turn, making it impossible to exploit it without having to pay a ton to the $"%&## private sector.

< Message edited by Clux -- 6/29/2020 10:29:16 PM >
Post #: 1
RE: Private sector shouldnt be able to build on new res... - 6/29/2020 11:45:37 PM   
LordAldrich

 

Posts: 82
Joined: 9/30/2014
Status: offline
Alternative suggestion that's come up in other threads: any time the private sector wants to build a hex asset, make it a decision that the player has to approve (+Commerce profile) or deny (-Commerce profile). Boom, problem solved. Also solves surprise private roads that destroy your logistics network without you noticing.

(in reply to Clux)
Post #: 2
RE: Private sector shouldnt be able to build on new res... - 6/30/2020 4:38:02 AM   
eddyvegas

 

Posts: 118
Joined: 6/16/2014
Status: offline
oh that is brilliant. Yes please.

(in reply to LordAldrich)
Post #: 3
RE: Private sector shouldnt be able to build on new res... - 6/30/2020 5:13:12 AM   
Lovenought

 

Posts: 176
Joined: 8/21/2017
Status: online

quote:

ORIGINAL: LordAldrich

Alternative suggestion that's come up in other threads: any time the private sector wants to build a hex asset, make it a decision that the player has to approve (+Commerce profile) or deny (-Commerce profile). Boom, problem solved. Also solves surprise private roads that destroy your logistics network without you noticing.


That would make it too easy to max out or minimise Commerce.

(in reply to LordAldrich)
Post #: 4
RE: Private sector shouldnt be able to build on new res... - 6/30/2020 8:20:07 AM   
Atros

 

Posts: 48
Joined: 6/26/2020
Status: offline

quote:

ORIGINAL: Lovenought


quote:

ORIGINAL: LordAldrich

Alternative suggestion that's come up in other threads: any time the private sector wants to build a hex asset, make it a decision that the player has to approve (+Commerce profile) or deny (-Commerce profile). Boom, problem solved. Also solves surprise private roads that destroy your logistics network without you noticing.


That would make it too easy to max out or minimise Commerce.



Please notice that there is also case when you might want to even out government-commerce-enforcement profile and even when you maximize government like I commonly do, you still want to create jobs and tax income for all those non-government employed inhabitants.

Also there are already close to exploit level instances when you have easy time to increase some profile, like that found supercomputer that allows you to spam every turn guards to guard it for 2 points of enforcement and most commonly the built improvements are city-bound anyways.

I wouldn't mind small shift, say +-1 points in commerce from such decisions, as I already must constantly fight against getting +6 points in wrong profile like enforcement when I just want to get those drill instructors to one of my units, which is slightly high price if you ask me...

(in reply to Lovenought)
Post #: 5
RE: Private sector shouldnt be able to build on new res... - 6/30/2020 11:03:10 PM   
MatthewVilter


Posts: 71
Joined: 4/4/2019
Status: offline
The decision should probably be set up so that it doesn't repeat for the same resource deposit. At least not the same way with the same choices/consequences.

(in reply to Atros)
Post #: 6
RE: Private sector shouldnt be able to build on new res... - 7/1/2020 3:37:33 PM   
Atros

 

Posts: 48
Joined: 6/26/2020
Status: offline

quote:

ORIGINAL: MatthewVilter

The decision should probably be set up so that it doesn't repeat for the same resource deposit. At least not the same way with the same choices/consequences.


It probably would be enough if the "next project" in the city would simply move on like it would have started the project. That way it would take some time before the same project comes up again. Never repeating it for the same deposit would be probably too much, as then there wouldn't be possibility to let the project start if the situation changes for you and you actually would like private tapping of the resource (probably never for metal though).

(in reply to MatthewVilter)
Post #: 7
RE: Private sector shouldnt be able to build on new res... - 7/1/2020 3:58:57 PM   
zgrssd

 

Posts: 1492
Joined: 6/9/2020
Status: offline
I would prefer just the right to deny them. And incentivise specific buildings:
https://www.matrixgames.com/forums/tm.asp?m=4827284

(in reply to Atros)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Private sector shouldnt be able to build on new resources on the same turn Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.119