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[1.04b7] No Auto-MG Formation (fixed : auto emplacement 0 hp)

 
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[1.04b7] No Auto-MG Formation (fixed : auto emplacement... - 6/28/2020 8:54:44 PM   
Pratapon51

 

Posts: 20
Joined: 6/28/2020
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What the title says. I noticed the HP problem after I saw some raider militiamen immediately melt away my 50 auto-turrets even though they should have been easily beaten back.

The forum won't let me post the photo evidence. I can email the save if needed, though.

Attachment (1)

< Message edited by Pratapon51 -- 7/12/2020 1:10:56 PM >
Post #: 1
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/11/2020 5:47:47 PM   
Pratapon51

 

Posts: 20
Joined: 6/28/2020
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I can confirm this is still the case in 1.04b6. MGs and Auto-Turrets have 0 HP at the end of the design process

(in reply to Pratapon51)
Post #: 2
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/11/2020 8:24:09 PM   
Smidlee

 

Posts: 62
Joined: 8/24/2014
Status: offline
Yeap. They still have no hp.

(in reply to Pratapon51)
Post #: 3
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/11/2020 9:27:01 PM   
demiare

 

Posts: 470
Joined: 6/20/2020
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Don't want to create another topic - but RPG tech still unlock both RPG and Bazooka. Seems that Bazooka should be unlocked earlier instead (or even available since start).

(in reply to Smidlee)
Post #: 4
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/12/2020 8:59:01 AM   
Vic


Posts: 6996
Joined: 5/17/2004
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Will be fixed beta7. Sorry for being slow here.

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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to demiare)
Post #: 5
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/12/2020 9:00:24 AM   
Vic


Posts: 6996
Joined: 5/17/2004
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edited. bazooka-rpg issue is clear.

< Message edited by Vic -- 7/12/2020 9:02:37 AM >


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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to demiare)
Post #: 6
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/12/2020 1:10:28 PM   
Pratapon51

 

Posts: 20
Joined: 6/28/2020
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Thanks for the fix! Though Auto-MGs still appear to lack an appropriate OOB for them.

(in reply to Vic)
Post #: 7
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/13/2020 12:46:50 PM   
Pratapon51

 

Posts: 20
Joined: 6/28/2020
Status: offline
Update : Auto-MGs -do- have an appropriate formation, but they appear to require having a Robotic Soldier model available, which seems a little strange as they can be discovered and created before Robotic Infantry is researched.

(in reply to Pratapon51)
Post #: 8
RE: [1.04b6] No Auto-MG Formation and Auto-MGs/Turrets ... - 7/15/2020 10:35:22 AM   
Vic


Posts: 6996
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Pratapon51

Update : Auto-MGs -do- have an appropriate formation, but they appear to require having a Robotic Soldier model available, which seems a little strange as they can be discovered and created before Robotic Infantry is researched.


correct!
will be fixed as well upcoming patch

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Pratapon51)
Post #: 9
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