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Truck (and most likely train) Station operating under 100 % capacity rebalance suggestion

 
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Truck (and most likely train) Station operating under 1... - 6/25/2020 1:46:07 AM   
Jdane


Posts: 456
Joined: 6/5/2020
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As of now, one can set a Truck Station to operate under 100% capacity. It makes sense since upgrading from level I to level II quadruples the output, and one might want to set production at a sweet spot where enough logistics are produced, but not in excess (specifically early game, when one reaches the limits of Truck Station level I but doesn't quite yet need the 4 000 logistics points level II provides, and maybe is not quite ready yet to support all the Workers needed).

However, running a Truck Station at 50 % capacity not only halves the « Truck Points » output, which is to be expected, but also the Action Points they use to spread along the road network. As if the trucks' fuel tanks were half-empty.

Such so that it is in fact almost useless to run the Truck Station level II under 100 % capacity. There are more Truck Points indeed compared to level I, but they actually can't reach as far.

I would then suggest not to reduce so much the Action Points allotment, if at all even. Why not reduce the amount of Truck Points some more if game balance requires it - preferably while giving some feedback to the player (such as fueling trucks is easy, but maintaining them implies some core expenditures, so running the station at 50 % capacity only provides 40 % of the maximum Truck Points, but they're fully fueled !).

Not having 100 Action Points really comes as a surprise in my experience and can really throw some wrenches (not wenches as I first wrote, darnit ) into the works. Granted, it's only a matter of realizing it and gearing the Station back up to full capacity, but I find it somewhat a pity that the option of operating under 100 % capacity, which is useful and works well for other assets, feels somewhat useless in this specific case.

< Message edited by Jdane -- 6/25/2020 1:50:26 AM >
Post #: 1
RE: Truck (and most likely train) Station operating und... - 6/25/2020 7:03:47 AM   
zgrssd

 

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Joined: 6/9/2020
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I am unsure if upgrading a asset, to then run it below 100% all the time was intended.

Upgrading improoves the Production Cost/Production Output ratio drastically. Using it to decrease the amount of workers used seems odd.
Also the lower range could be because of the poor maintenance. The tank may be full, but the trucks keep breaking down.

But it also feels somewhat like a bug. So, I am not sure.

< Message edited by zgrssd -- 6/25/2020 7:06:28 AM >

(in reply to Jdane)
Post #: 2
RE: Truck (and most likely train) Station operating und... - 6/25/2020 10:40:47 AM   
MatthewVilter


Posts: 71
Joined: 4/4/2019
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Yeah it really doesn't feel natural to lose so much range.

(in reply to zgrssd)
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RE: Truck (and most likely train) Station operating und... - 6/25/2020 10:47:13 AM   
ramnblam

 

Posts: 197
Joined: 6/9/2020
From: Australia
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Wouldn't reducing a truck stations production level also reduce the amount of fuel it consumes?

(in reply to MatthewVilter)
Post #: 4
RE: Truck (and most likely train) Station operating und... - 6/25/2020 10:47:21 AM   
GodwinW


Posts: 510
Joined: 6/5/2020
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Don't worry about it :p
In the beta the truck stations go (iirc)
I 800
II 1600
III 2400
etc.

(in reply to MatthewVilter)
Post #: 5
RE: Truck (and most likely train) Station operating und... - 6/25/2020 1:38:50 PM   
Jdane


Posts: 456
Joined: 6/5/2020
Status: offline
It's a good point I could probably have waited some more, for the logistics rebalance patches to settle down.
Reducing the gap between level I and level II in such a way removes indeed the incentive to run the station under capacity, and thus makes the Action Points issue that less noticeable.

(in reply to GodwinW)
Post #: 6
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