I have one more question after my one about realistic communications delay. In the game, what does "Aircraft Ready" mean? Is the aircraft loaded, has its engines turned on, etc., and basically just waiting for the go ahead to start taxiing to take off, or is it loaded and sitting on the tarmac ready to go, but still would need to turn its engine(s) on and so on. Or, is there not any specific "situation" at all?
I was wondering, because in a scenario I plan to build, there is a ballistic missile strike on Naha AB on Okinawa. It takes around 10 minutes for the missiles to get there. Apparently at least 2 but possibly more fighters at each JASDF base are ready to scramble at any time. It feels a bit weird to have them take off immediately after the missiles are detected, as they don't sit with their engines on while on QRA duty. I don't feel the need to request the developers to add something for this type of situation, not only because there are more important things to do, but also because it would probably mess with alot of existing scenarios. However, because I play both sides, acting as an umpire, I could manually launch the F-15s after waiting a certain amount of time. So I have another question, about how long does it take to get an aircraft on QRA duty ready "to go" (turn on engines etc.).
This is not a criticism of the way aircraft readiness is modelled in the game, I am just curious.
Formerly known as Project2035, TyeeBanzai, and FlyForLenin