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random thoughts while playing

 
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random thoughts while playing - 6/23/2020 5:53:26 PM   
eddyvegas

 

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Scavenging material should have the same readout at the bottom right as any other harvested material. If you click on a metal deposit you get a nice bar at the bottom right with the mining difficulty and the amount. Yet scavenge is relegated to a tiny box with tiny hard to read text.

When in the Management screen, a second click on a selected tab should close the screen and go back to the map. I don't know how many times I've done this, thinking it would close the screen, but it doesn't. It should.

I would kill for a custom pointer that changed shape and color depending on which mode you were in. Move in white, build road a tiny bulldozer, traffic lights a, er, tiny traffic light, etc etc. Something where there would be no mistaking what mode you were in. Again, about 8% of my clicks are backing out of a mode I didn't know I was in.

More as I think of it while playing.
Post #: 1
RE: random thoughts while playing - 6/24/2020 1:27:14 PM   
eddyvegas

 

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Ctrl-click units in the hex contents display, bottom left, to select several units at the same time. You have 5 units that move at the same speed, but a 6th unit is much slower. Ctrl-click the 5 units. Boom, Group Move suddenly becomes useful.

(in reply to eddyvegas)
Post #: 2
RE: random thoughts while playing - 6/24/2020 5:32:12 PM   
Munashe

 

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Joined: 12/28/2019
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I agree that we need better move controls. For example, a group strategic move. It's tedious to click back and forth so many times when moving around OHQs. It makes me not want to use strategic move even when there's no other reason not to. If there's already some way to strategic group move, and I just haven't found it, I'd like to hear it. I'd like to see a "goto asset" option in the asset management screen. So I can do something to instantly jump to that asset on the main game map.

(in reply to eddyvegas)
Post #: 3
RE: random thoughts while playing - 6/26/2020 7:28:58 AM   
eddyvegas

 

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One hotkey that activates Traffic Light mode, and hides all your units, all with one touch. Same goes for Build Road.

(in reply to Munashe)
Post #: 4
RE: random thoughts while playing - 6/26/2020 12:13:52 PM   
zgrssd

 

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quote:

ORIGINAL: eddyvegas

One hotkey that activates Traffic Light mode, and hides all your units, all with one touch. Same goes for Build Road.

Already in:
"T", "1" and "R" respectively.

(in reply to eddyvegas)
Post #: 5
RE: random thoughts while playing - 6/26/2020 12:32:42 PM   
eddyvegas

 

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That is 2 touches. I said 1 touch.

< Message edited by eddyvegas -- 6/26/2020 12:33:18 PM >

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Post #: 6
RE: random thoughts while playing - 6/26/2020 2:04:52 PM   
zgrssd

 

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quote:

ORIGINAL: eddyvegas

That is 2 touches. I said 1 touch.

Are you still trying to manage your Logistics Via Trafficsigns and Road Building? Because otehrwise I can not think why it would come up that often.

Just upgrade the Truck Stations already!

< Message edited by zgrssd -- 6/26/2020 2:05:13 PM >

(in reply to eddyvegas)
Post #: 7
RE: random thoughts while playing - 7/2/2020 7:06:21 AM   
eddyvegas

 

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Joined: 6/16/2014
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The game should remember the last screen position you had when you End Turn. I am usually fighting a war and I want to go back there right away. Quite often that is far away from my home base. More screen adjusting. Every turn. Please do this.

(in reply to zgrssd)
Post #: 8
RE: random thoughts while playing - 7/2/2020 9:55:50 AM   
GodwinW


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Yes of course he's using traffic signs. Not using them would be quite inefficient. It's wrong advice you're giving him, to ignore the whole traffic sign side of logistics.
Besides you're criticizing building roads?
That's just weird.

< Message edited by GodwinW -- 7/2/2020 9:56:51 AM >

(in reply to zgrssd)
Post #: 9
RE: random thoughts while playing - 7/2/2020 2:56:16 PM   
zgrssd

 

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Joined: 6/9/2020
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quote:

ORIGINAL: GodwinW

Yes of course he's using traffic signs. Not using them would be quite inefficient. It's wrong advice you're giving him, to ignore the whole traffic sign side of logistics.
Besides you're criticizing building roads?
That's just weird.

You know that there is room between "I make a Maze of traffic signs" and "I never use traffic signs", right?

And that I am not anywhere close to the extreme end you put me on, right?

I do not need that interface anywhere remotely often enough, that 1 extra press could mater.

(in reply to GodwinW)
Post #: 10
RE: random thoughts while playing - 7/2/2020 3:17:34 PM   
GodwinW


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Joined: 6/5/2020
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quote:

ORIGINAL: zgrssd

You know that

I am not anywhere close to the extreme end you put me on, right?


No I didn't, your statement did not make that clear to me. That's why I was very surprised by it.

quote:

ORIGINAL: zgrssd

I do not need that interface anywhere remotely often enough, that 1 extra press could mater.


I feel the same way.

< Message edited by GodwinW -- 7/2/2020 3:18:01 PM >

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Post #: 11
RE: random thoughts while playing - 7/5/2020 4:12:07 PM   
eddyvegas

 

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A second press on the S key should send you back to whatever mode you were in before (probably Move Mode). It is more efficient to use fuel first, then supply. So, you're already in Move Mode, move guy, hit S, use supply, hit S again, move dude etc etc. This way you never move your hand or search for the M key.

(in reply to GodwinW)
Post #: 12
RE: random thoughts while playing - 7/10/2020 10:18:38 AM   
eddyvegas

 

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Hey! Why don't you tell me when a new artifact appears? That's kind of a big deal! I'd say it deserves a Vid, along with a notice during turn start that stuff has finished building that turn. Why hide this not only vital info, but hide this positive feedback that makes the player feel like he is advancing, discovering, progressing?

(in reply to eddyvegas)
Post #: 13
RE: random thoughts while playing - 7/17/2020 6:27:29 AM   
eddyvegas

 

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Clicking 'No Changes' when setting percentages for a Decision should NOT require a confirmation click. Just go to the next one, please.

(in reply to eddyvegas)
Post #: 14
RE: random thoughts while playing - 7/24/2020 7:54:46 AM   
eddyvegas

 

Posts: 117
Joined: 6/16/2014
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A new game, or a loaded game, should start with the side panels already open. (edit) Why would one ever close those panels in the first place? You are gaining a tiny amount of map real estate...for what?

Buying or selling something should automatically update the money readout at the upper left.



< Message edited by eddyvegas -- 7/24/2020 7:57:44 AM >

(in reply to eddyvegas)
Post #: 15
RE: random thoughts while playing - 7/25/2020 10:14:30 AM   
eddyvegas

 

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A -nomovies tag to skip the intro 'video'.

A button on the main menu, 'Continue Current Game'.

(in reply to eddyvegas)
Post #: 16
RE: random thoughts while playing - 7/25/2020 5:45:10 PM   
eddyvegas

 

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Joined: 6/16/2014
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When getting strategem cards at the beginning of the turn, the mouseover should spell out exactly what the effect is. I'm afraid just saying 'it's an effect' is not going to cut it.

(edit) OK, info when getting the cards would be very nice, but many cards, even when they are in your deck, still don't say what they do on mouseover. What is a new (Steam) player going to think when he sees that an important part of the game is not explained fully?

< Message edited by eddyvegas -- 7/25/2020 5:52:51 PM >

(in reply to eddyvegas)
Post #: 17
RE: random thoughts while playing - 8/6/2020 6:05:06 PM   
eddyvegas

 

Posts: 117
Joined: 6/16/2014
Status: offline
Support for 5 button mouse. Everyone has one by now.

Middle mouse click-hold to drag the map.

Scroll wheel active in EVERY menu in the game. No need for those "1" "2" "3" buttons. Roll the wheel. Especially onerous when looking for a guy to lay a Strategem on.

Complete redo of the Construct Road screen. White screen covers up map. A radial wheel would do the trick. Elegance.

(in reply to eddyvegas)
Post #: 18
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