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Unhandled Exception - 6/22/2020 9:09:09 PM   

Posts: 718
Joined: 7/19/2004
From: Delaware, USA
Status: offline
On round 129 of I got an Unhandled Exception error when selecting anything in the Decisions drop down. I tried to send the save in a private message to Vic but the file is too large. Let me know if you want me to send the file and where Vic.

Game started and played under version 1.03.00

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< Message edited by RocketMan -- 6/22/2020 9:16:01 PM >
Post #: 1
RE: Unhandled Exception - 6/22/2020 9:24:32 PM   

Posts: 6907
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Just a statement about my system but I have 12 gig of memory and at over 40 percent used I get those occasionally. Also sometimes not sure why my memory usage increases not sure if this game does it or not, At start up I use about 25 to 30 percent memory. Sometimes when I log off and log back on it is 33 to 40 percent. Not very often but occasionally.

(in reply to RocketMan)
Post #: 2
RE: Unhandled Exception - 6/22/2020 10:38:12 PM   

Posts: 718
Joined: 7/19/2004
From: Delaware, USA
Status: offline
I have 32 GB in my system, but the game is only using about 856 MB when this error occurs. This is the first time I have had an Unhandled Exception error in game.

The details from the error window are:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.EventRelatedClass.ExecHardcodedStory_AppointCommander(Int32 storyId, Int32 instance1id, Int32 instance2id) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 16896
at WindowsApplication1.EventRelatedClass.ExecHardcodedStory(Int32 hardcodedFunctionNr, Int32 storyId, Int32 instance1id, Int32 instance2id, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 42
at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2758
at WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2365
at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 526
at WindowsApplication1.TabManagementWindowClass2.dostuff(Boolean dontDrawPage) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 386
at WindowsApplication1.TabManagementWindowClass2.PopUpRefresh() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 159
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1427
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
Assembly Version: 1.0.7467.25705
Win32 Version: 1.0.7467.25705
CodeBase: file:///C:/Games/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
Assembly Version:
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
Assembly Version:
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
Assembly Version:
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
Assembly Version:
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
Assembly Version:
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
Assembly Version:
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
Assembly Version:
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Assembly Version:
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Games/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
Assembly Version:
Win32 Version:
CodeBase: file:///C:/Games/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the section.
The application must also be compiled with debugging

For example:

< jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

(in reply to Twotribes)
Post #: 3
RE: Unhandled Exception - 6/23/2020 7:35:37 AM   

Posts: 8217
Joined: 5/17/2004
Status: offline

Could you please send your savefile from which this crash is repeatable to

best wishes,


Visit for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics

(in reply to RocketMan)
Post #: 4
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