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Japanese Shipbuilding Priorities - 6/21/2020 4:40:21 PM   
Q-Ball


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From experienced Japanese players, I am curious to hear your thoughts on mid to late game IJN ship building priorities. Certainly you have to consider that anything built could end up just handing VPs to the Allies, and whether it's needed, but curious everyone's thoughts on these types of ships. Working assumption: Losses are "normal" and not extreme in any optional shipping category

I think it's a given to build/accelerate any CV/CVL/CVEs (except Shinano and a couple really late ones) so assume that's happening.

CL: Agano and Oyodo classes....build, or halt?

DD: I would be inclined to keep building all DD....agree?

SS: This one is tough....I think only the Glen-equipped boats are worth it, and even then in small numbers. Certainly the coastal boats should be halted. Where do you guys sit on building subs?

E: I would build all the Escorts...agree?

AK and AP: Is there any reason to build any, even the ones covertable to TK?

TK: I am thinking build TKs until about mid-43, then turn off. Thoughts?

LST/APDs: Are these late-game ships useful? Seems like most of them may be too late to tip the balance, they would've been handy in 41/42. Do you build the APDs?

Also, how many of the 6 Unryu's do you Accelerate? 3,4, all of them?

Thanks in advance, just curious!!!!





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RE: Japanese Shipbuilding Priorities - 6/21/2020 5:29:34 PM   
mind_messing

 

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quote:

CL: Agano and Oyodo classes....build, or halt?


Build. They're not great ships, but you'll need them to deal with roaming Fletcher DD squadrons when the late war rolls around.

quote:

DD: I would be inclined to keep building all DD....agree?


Yes

quote:


SS: This one is tough....I think only the Glen-equipped boats are worth it, and even then in small numbers. Certainly the coastal boats should be halted. Where do you guys sit on building subs?


Stop the SST, build everything else (but halt sub production periodically if you are getting close to the limits on NavS points.)

IJN subs fall off a cliff in terms of effectiveness after 1943, but I think they're all worthwhile. Anything to make CV/CVE operations slightly risker.

quote:

E: I would build all the Escorts...agree?


Yes

quote:

AK and AP: Is there any reason to build any, even the ones covertable to TK?


For AP's, build. You don't have much in the way of troop carrying capacity, so every little helps.

For AK's, build the larger ones. I typically stop the Std D and E's from building. A few D's are useful for small oil ports after conversion.

quote:

TK: I am thinking build TKs until about mid-43, then turn off. Thoughts?


Build the lot. Your fleet train as Japan (specifically in terms of AO's) is very brittle. You need to bulk it out as much as possible.

quote:

LST/APDs: Are these late-game ships useful? Seems like most of them may be too late to tip the balance, they would've been handy in 41/42. Do you build the APDs?


Very useful. Build both.

quote:

Also, how many of the 6 Unryu's do you Accelerate? 3,4, all of them?


Just build, don't accelerate. They won't tip the scales of the war, so they should be treated as a nice bonus reinforcement rather than a madcap rush to try and get carrier parity with the USN

(in reply to Q-Ball)
Post #: 2
RE: Japanese Shipbuilding Priorities - 6/21/2020 5:56:37 PM   
Chickenboy


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quote:

ORIGINAL: Q-Ball

I think it's a given to build/accelerate any CV/CVL/CVEs (except Shinano and a couple really late ones) so assume that's happening.


These 'big ticket' items must be balanced against timeline for BB Mushashi as well. In scenario 2, Shinano is a Taiho class, which makes her worthwhile to accelerate. I am in late November 1942 in my current game. I have accelerated Shinano and the first 3 Unryus into 1943. Then I have reset their build schedule to 'normal' to keep and hold that timeline for availability. I have halted the later war CVL and remaining two Unryus for the time being, until I get delivery of Mushashi in April 1943. That will open up considerable acceleration options for them after April 1943.

quote:


CL: Agano and Oyodo classes....build, or halt?


I am building them normally, but not accelerating.

quote:


DD: I would be inclined to keep building all DD....agree?


Of course.

quote:


SS: This one is tough....I think only the Glen-equipped boats are worth it, and even then in small numbers. Certainly the coastal boats should be halted. Where do you guys sit on building subs?


I have turned off most of the RO and most I-class boats that were scheduled to arrive after late 1943. If I lose a sub due to attrition / enemy action I will sort the remaining list of subs and re-activate one to keep a steady number in my inventory.

quote:


E: I would build all the Escorts...agree?


Playing stock scenario 2, I can't wait to get to the killer E boats. Accelerate those ASAP. Otherwise, the SC and cSC boats are 'meh', but plentiful and necessary for ASW in chokepoints. Build 'em.

quote:


AK and AP: Is there any reason to build any, even the ones covertable to TK?


For the time being, I have stopped all xAK and xAP production, as I've converted enough xAKs to TKs for now. If I suffer appreciable attrition in TK or AOs then I will likely reactivate some xAKs that can make the tanker conversion.

quote:


TK: I am thinking build TKs until about mid-43, then turn off. Thoughts?


Sounds about right.

quote:


LST/APDs: Are these late-game ships useful? Seems like most of them may be too late to tip the balance, they would've been handy in 41/42. Do you build the APDs?


I will probably build APDs, but not most of the LSTs.

quote:


Also, how many of the 6 Unryu's do you Accelerate? 3,4, all of them?


See my previous comment in the CV section.

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RE: Japanese Shipbuilding Priorities - 6/21/2020 6:26:06 PM   
Lowpe


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You really need to understand how you play as Japan, and your particular opponent to answer these questions.

With respect to earning back VP, that might not be the best way to look at building a particular ship. The presence of the Yamato and her sis, can have a delaying factor on Allied aggressiveness in 1942 early 43 buying you time depending upon how you play.

SSTs can also delay the Allied advance, and even late late game provide a small cushion of vp by resupplying bypassed bases.

Building out merchant ships with large fuel stocks can be completed in 1945 to refuel warships. So you build them till they are 1 day away from completion and halt them until you need the fuel.

Building out the ships that appear at distant bases likely to be captured is also vp helpful. Say the ships that arrive at Saigon for example.

The tiny xakl that can be converted and or used for a variety of roles are fun to build as well.

Really, there is a ton of under appreciated tactics in your question. How many JFB's currently expand Naval shipyards to enhance ship production?








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Post #: 4
RE: Japanese Shipbuilding Priorities - 6/21/2020 10:42:43 PM   
geofflambert


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How many JFB's currently expand Naval shipyards to enhance ship production?

Not me, there's plenty of capacity.

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Post #: 5
RE: Japanese Shipbuilding Priorities - 6/21/2020 11:06:31 PM   
GetAssista

 

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quote:

ORIGINAL: Lowpe
Building out merchant ships with large fuel stocks can be completed in 1945 to refuel warships. So you build them till they are 1 day away from completion and halt them until you need the fuel.

Oh, that's clever, I did not know that. Though you pay half-to-full VP of the ship for the privilege. Full VP usually. Most of the ships laid on HI are safe from destruction in construction since most of HI bases (and almost always the major ones) stay in Japanese hands when the game ends

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Post #: 6
RE: Japanese Shipbuilding Priorities - 6/21/2020 11:31:09 PM   
Chickenboy


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quote:

ORIGINAL: Lowpe
How many JFB's currently expand Naval shipyards to enhance ship production?


Nope.

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Post #: 7
RE: Japanese Shipbuilding Priorities - 6/22/2020 4:05:23 AM   
PaxMondo


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As Lowpe notes: it depends upon your overall strategy and what tactics you want to attempt.
In general, see my thoughts below.

quote:

ORIGINAL: Q-Ball

From experienced Japanese players, I am curious to hear your thoughts on mid to late game IJN ship building priorities. Certainly you have to consider that anything built could end up just handing VPs to the Allies, and whether it's needed, but curious everyone's thoughts on these types of ships. Working assumption: Losses are "normal" and not extreme in any optional shipping category

I think it's a given to build/accelerate any CV/CVL/CVEs (except Shinano and a couple really late ones) so assume that's happening.

There's one '45 arrival CVE I don't generally build, has like 17AC capacity.

quote:

ORIGINAL: Q-Ball
CL: Agano and Oyodo classes....build, or halt?

I don't find these to be very useful, and the NSY pts can be better used.
quote:

ORIGINAL: Q-Ball
DD: I would be inclined to keep building all DD....agree?

And wish there were a lot more to build …
quote:

ORIGINAL: Q-Ball
SS: This one is tough....I think only the Glen-equipped boats are worth it, and even then in small numbers. Certainly the coastal boats should be halted. Where do you guys sit on building subs?

The allies get a major ASW upgrade in late '43. after that subs are not terribly effective for the IJ. I don't build very many for delivery after 5/43.
quote:

ORIGINAL: Q-Ball
E: I would build all the Escorts...agree?

Like DD's, you just wish there were more …
quote:

ORIGINAL: Q-Ball
AK and AP: Is there any reason to build any, even the ones covertable to TK?

TK: I am thinking build TKs until about mid-43, then turn off. Thoughts?

For both of these, I haven't built any for quite some time now. However, I do stage several/many of each just in case.

quote:

ORIGINAL: Q-Ball
LST/APDs: Are these late-game ships useful? Seems like most of them may be too late to tip the balance, they would've been handy in 41/42. Do you build the APDs?

This really falls under the category of strategy, and the tactics that you will use to support your strategy. If you have any plans to do any counter landings, then you need these as they really work.
quote:

ORIGINAL: Q-Ball
Also, how many of the 6 Unryu's do you Accelerate? 3,4, all of them?

Thanks in advance, just curious!!!!


It is hard not want to get all of them ASAP. In fact for me, I weigh all other builds against the value of getting these. It comes down to these are more important than just about anything and the fact that you can get them while they are meaningful. Just remember that they are like a Derringer … one shot and rarely will you ever get a reload.

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Pax

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RE: Japanese Shipbuilding Priorities - 6/22/2020 1:00:37 PM   
LeeChard

 

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Maybe a dumb question but how do I get to the screen that allows me to make these selections?
I don't run the game windowed or use tracker.

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Post #: 9
RE: Japanese Shipbuilding Priorities - 6/22/2020 1:45:34 PM   
BBfanboy


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quote:

ORIGINAL: LeeChard

Maybe a dumb question but how do I get to the screen that allows me to make these selections?
I don't run the game windowed or use tracker.

Look in the Intelligence Report/Ship Arrivals section and in the Industry Report.

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Post #: 10
RE: Japanese Shipbuilding Priorities - 6/22/2020 1:46:17 PM   
Lowpe


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Sometime in mid to late 1942 or early 1943, I find IJN subs switching over from an aggressive anti ship platform, to almost entirely an intelligence gathering picket screen with primarily one goal....locating the Allied kitchen sink invasions early thru sig intel or by blundering into them. Other players, are really good with subs used aggressively like Obvert and John.

I have absolutely no proof that the subs actually do this, but since doing this, I have been able to spot troops loading, and then get sig intel about the fleet at sea giving me several days of warning more than spotting by Emily or Jake.

I find I cannot have enough submarines and tend to make as many as I can.


The Oyoda class is a must have AA platform (10cm beauties) for the KB along with her air radar I think.

The Agano class has an ASW component, and and can be paired with a long legged heavy Cruiser for raiding, but in general is a tough class of ship to use well. I generally use them to counter Fletcher raiding task forces.

If your KB gets reduced substantially early, then I think the super heavy bbs are more important than carriers as your play style changes so drastically but then if you steam the Yamato under protected into a torpedo threat.


To find all these choices, go to the Ship Availability Screen from the Intelligence Reports top button.



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Post #: 11
RE: Japanese Shipbuilding Priorities - 6/22/2020 2:00:47 PM   
LeeChard

 

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Thanks BB.

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Post #: 12
RE: Japanese Shipbuilding Priorities - 6/22/2020 3:14:29 PM   
John 3rd


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As Lowpe indicate, I tend to do pretty well with my SS throughout the war. Make sure they have good, aggressive Captains and when the enemy's ASW improves (read mid-43), I begin to move them around to other theatres trying to hit the enemy where their ASW is not strong. Takes a lot of management but it does work and you can stretch them into mid-to-late-44 at that point. After mid-44, I am happy for 1 Sub to sink 1 Ship before it is sunk!

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