Small issue here. Tanks are firing GM for a long time too :) And while their front armor usually hold hit from any man-portable ATGM - APC and infantry don't hold well a hits from tank's gun.
Guns on APC also increasing their calibers now = more range while man-portable ATGM are still limited by direct line of sight to it's target. Yes, there is a few experiments about indirect fire but with unsure results as small missile (for being man-portable) is very vulnerable to ECM.
So IMHO it's VERY hard to predict where it's going. Everything could change a lot. Carriers are great example - they are suddenly completely surpass battleships but in same time quickly became a prey to long-range super- and hyper-sonic ASM. Nobody expected that their golden age will be so short.
I'm feeling you. Don't think I hate tanks. My first, as a PC, was named "Angel of Death".
Tanks aren't going away, but they are being relegated to a supporting role (i.e. Fires)-- like battleships.
It's the need to move troops to and on the objective that tips the scales. That requirement is not going away and cannot be avoided, even with drones.
Armor (RHA) is going down, not up--just like ships--given cheaper lethality. You can't put frontal armor on the entire tank. I can personally knock out an M1A2 Abrams, from the outside and above, with a hand grenade--placement matters.
The cost ratio is becoming more disproportionate as ATGM probability of kill (Pk) is increased. Tanks become too expensive relative to their mission capabilities.
With an IFV, we keep the same capabilities provided by tanks, but add the ability to protect and move infantry.
If the same could be done at cost and with the same level of protection, it would be VTOL "Long Range Assault Aircraft" instead of IFV's. air battle positions looked great on paper, but didn't work out well in practice.
With respect only to this world, I'm not even touching on the issue of worldwide urbanization, and how that is impacting R&D.
I get it, I've played countless versions of Operation Barbarossa games. To expand strategy, etc. a game needs to break out of the thought debt created by WW2 design and simulation.
< Message edited by Malevolence -- 7/20/2020 1:53:46 PM >
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