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New Hotkeys - 6/21/2020 4:20:37 AM   
zuekamo

 

Posts: 14
Joined: 6/21/2020
Status: offline
Hi!

I see some hotkeys could be a nice QoL addition.

Pretty useful IMO:
- cycle the tab items/assets/units
- dismiss advice. A quick way to close this window when the advisor is helping us about something we already know
- end turn
- Toggle small/big strategem cards
- Quick sell/quick buy and even a good instasell:50% of production could help.
- Toggle small counters
- Used logistical points
- Bottleneck mode <---- Suggested by Vhalor
- Put all commanders in the top of the stack -> by Daza99


Less important but good additions IMO

-cycle tab of regime profile shq inventory
-raise formation/reinforcements
-Quick staff access. or cycle between them. Like a hotkey to talk with the Economy guy.
- Hotkey for quicksave/quickload -> by Malevolence
- Hotkey for upgrade constructions
- Ability to rebind all the hotkeys -> by many people

New Filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
- Filter for stratagems that affect: unrest/fear/hunger/militancy

Filters are useful the bigger the empire becomes.


< Message edited by zuekamo -- 8/6/2020 2:58:24 AM >
Post #: 1
RE: New Hotkeys - 6/21/2020 4:42:21 AM   
Malevolence


Posts: 1576
Joined: 4/3/2010
Status: online
With respect to:

8 - Select Previous Unit
9 - Select Next Unit

I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.


< Message edited by Malevolence -- 6/21/2020 4:44:14 AM >


_____________________________

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*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to zuekamo)
Post #: 2
RE: New Hotkeys - 6/21/2020 11:14:13 AM   
zgrssd

 

Posts: 1442
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: Malevolence

With respect to:

8 - Select Previous Unit
9 - Select Next Unit

I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.


Itterators and removing stuff from the list do not mix that well. Or at all. if it was only one-directional? Not a problem removing stuff before .Next().
But both directions? A nightmare.

(in reply to Malevolence)
Post #: 3
RE: New Hotkeys - 6/21/2020 11:49:03 AM   
RoastedTomboy

 

Posts: 2
Joined: 6/20/2020
Status: offline
"Escape" when no windows are open should bring up the Prefs menu, which also has the options for saving and quitting. This is a standard keybind in most games.

(in reply to zgrssd)
Post #: 4
RE: New Hotkeys - 6/23/2020 7:27:08 PM   
zuekamo

 

Posts: 14
Joined: 6/21/2020
Status: offline
added a couple more of hokeys requests in the OP:

one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.

1 for making small the stratagems cards quickly (no click)

Also added some useful filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free

< Message edited by zuekamo -- 6/23/2020 7:59:20 PM >

(in reply to RoastedTomboy)
Post #: 5
RE: New Hotkeys - 6/23/2020 7:48:41 PM   
zgrssd

 

Posts: 1442
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: zuekamo

added a couple more of hokeys:

one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.

1 for making small the stratagems cards quickly (no click)

Also added some useful filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free

If you say "added", it sounds like you added those to the game. Wich is confusing, as you are not the single dev.

It is "please add" for a request.

(in reply to zuekamo)
Post #: 6
RE: New Hotkeys - 6/29/2020 8:09:03 AM   
zuekamo

 

Posts: 14
Joined: 6/21/2020
Status: offline
added in the op:

Toggle between small and normal NATO counters.


(in reply to zgrssd)
Post #: 7
RE: New Hotkeys - 6/29/2020 2:51:32 PM   
zgrssd

 

Posts: 1442
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: zuekamo

added in the op:

Toggle between small and normal NATO counters.



I am 90% sure such a toggle is already in the game.

(in reply to zuekamo)
Post #: 8
RE: New Hotkeys - 7/9/2020 9:46:02 AM   
zuekamo

 

Posts: 14
Joined: 6/21/2020
Status: offline

quote:

ORIGINAL: zgrssd

quote:

ORIGINAL: zuekamo

added in the op:

Toggle between small and normal NATO counters.



I am 90% sure such a toggle is already in the game.


It maybe in other games, but in Shadow Empire is not.

Added in the OP the request for used logistic points, seems useful with the new pull system.

(in reply to zgrssd)
Post #: 9
RE: New Hotkeys - 7/9/2020 3:10:31 PM   
Vhalor


Posts: 80
Joined: 6/11/2020
Status: offline
The most vital map mode of them all is missing a hotkey as well. Bottleneck map mode surly should have one!

_____________________________

"Pull and obtain wisdom. Push and invite ruin." ― Cult of LIS

(in reply to zuekamo)
Post #: 10
RE: New Hotkeys - 8/6/2020 2:59:13 AM   
zuekamo

 

Posts: 14
Joined: 6/21/2020
Status: offline
hope the next patch sees some sustantial UI improvements, and new hotkeys.

I also have added some new requests in the OP.

(in reply to Vhalor)
Post #: 11
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