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Disable arachnids/mutants

 
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Disable arachnids/mutants - 6/21/2020 12:08:40 AM   
FAA

 

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We should have an option to disable them on planet creation as they don’t always make sense.
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RE: Disable arachnids/mutants - 6/21/2020 12:46:48 AM   
Malevolence


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Joined: 4/3/2010
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I agree with configuration and flags like you suggest.

I will offer, I think mutants are based on the "Reavers" of Serenity/Firefly, more than dumb zombies. I agree that zombies in environmental suits makes little sense even in fantasy.


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(in reply to FAA)
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RE: Disable arachnids/mutants - 6/21/2020 11:09:46 AM   
zgrssd

 

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quote:

ORIGINAL: Malevolence

I agree with configuration and flags like you suggest.

I will offer, I think mutants are based on the "Reavers" of Serenity/Firefly, more than dumb zombies. I agree that zombies in environmental suits makes little sense even in fantasy.


Or the C&C Tiberium Verse Mutants.
Or Warhammer 40k Mutants.

(in reply to Malevolence)
Post #: 3
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