From: Uppsala, Sweden
Agree with pzgndr and Dalwin regarding FoW.
Admittedly, when I first started play of WarPlan, I was aghast at the realization that one could see all units, even though there wasn't any exact info off the frontlines. But after a while my view changed. Having to fight against a blank map, always getting surprised over things the enemy might have in store, isn't very realistic either, and the real commanders had better info about the enemy than so; they just didn't have a complete picture, and from time to time suffered some unpleasant shocks.
I think the things you can see close to the front works well as it is. But beyond that there could be a gradual reduction of likelihood of detection. Maybe only 25 % chance a number of hexes away. If the ground units concerned is withing operational range of a (present) enemy fighter or bomber unit, the chance is raised with 20 %. If it is withing reach of both a fighter and a bomber unit, it is raised to 40 %. Therefore, if a player is massing for a spring offensive and don't want to be too obvious about it, he can't just collect the units some hexes off the front, he have to consider the enemy ability to spot it from the air.
This, of course, might not be so easy to implement technically. We also have to consider the "A button". If a unit moves in the fog, should we see its tail?
< Message edited by Uxbridge -- 7/1/2020 2:28:55 PM >