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Wild Life - 6/19/2020 9:19:53 PM   
siRkid


Posts: 6649
Joined: 1/29/2002
From: Orland FL
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Wild life should not control territory or affect borders. Here is what I would like to see.
1. A nest/den that generates new units. Once the nest is destroyed, it no longer generates.
2. The units roam about but stay with in a given distance of home.
3. The units have ZOC that can interrupt supply, block roads, etc.
4. If a unit comes in contact with a Free town, it stays next to it and starts killing off the population.
The Free town would then ask for help and improve relations if you kill the beast.
5. Limit the number of units that a nest can support at one time.

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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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RE: Wild Life - 6/19/2020 10:18:52 PM   
zgrssd

 

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Joined: 6/9/2020
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That would require a completely new System of things to track. Particulary the border thing. The spawner itself sounds doable. Indeed might make it work more like a normal Minor with a city.

I feel like the game has complicated enough rules, without needing exceptions like this. The one thing causing the most headahce is never the rules - it is the eceptions.

(in reply to siRkid)
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RE: Wild Life - 6/19/2020 10:42:49 PM   
siRkid


Posts: 6649
Joined: 1/29/2002
From: Orland FL
Status: offline
I can understand not making it more complicated but what got me thinking about it in the first place was wild life changing my boarders.

_____________________________

Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


(in reply to zgrssd)
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RE: Wild Life - 6/19/2020 10:52:51 PM   
zgrssd

 

Posts: 1492
Joined: 6/9/2020
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quote:

ORIGINAL: siRkid

I can understand not making it more complicated but what got me thinking about it in the first place was wild life changing my boarders.

The wildlife changing your borders is not different from a minor or major at war doing the same thing:
It is a area that is not save for non-military personel.
Where stuff might want to kill and/or eat them. Once your troops secured the area, they know it is save again.

(in reply to siRkid)
Post #: 4
RE: Wild Life - 6/20/2020 8:52:30 AM   
Tchey


Posts: 59
Joined: 6/17/2020
Status: offline
I too think wildlife should not change border, but only freely roam and attack as they like.

(in reply to zgrssd)
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RE: Wild Life - 6/20/2020 12:32:38 PM   
ramnblam

 

Posts: 197
Joined: 6/9/2020
From: Australia
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I don't like any of these suggestions. Animals should be a real threat to the player not just a minor annoyance that you can cheese.

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RE: Wild Life - 6/20/2020 12:58:52 PM   
Tchey


Posts: 59
Joined: 6/17/2020
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My world has 7m long carni-squid, they are a giant threat, but still, i don’t see a reason they should be competitors in diplomatic borders.

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Post #: 7
RE: Wild Life - 6/20/2020 1:00:55 PM   
zgrssd

 

Posts: 1492
Joined: 6/9/2020
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I really like the idea of a spawner/nest/whatever you want to call it. Something we can destroy. Soemthing that might work like a city.
I mean, it worked in Age of Wonders Planetfall, so why not here?

But I do not like this idea that boils down to "They should not have borders, but they should act as if they had borders". We definitely need a way to spam some small units with weak combat potential, just to allow us pushing back/securing the borders. But not some major rework like this.

(in reply to ramnblam)
Post #: 8
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