I couldn't agree more! Both this and DCB are some of the best wargames I've ever played. DCB in particular blew me away because it was one of the few wargames to actually consider complicity in a genre that otherwise doesn't like to think too much about the fact that we're all quite happy to keep playing the Nazis. I actually used it in quite some detail in one of the pieces of work I did for my degree.
I'm enjoying how SE has taken the ideas from DCB and run with them. The political system is excellent (though not without it's bugs and quirks). It actually shows how warfare can impact a society at the political level. For instance, I'm currently playing a game where I started off as little more than a corporation that had survived the apocalypse, with high Meritocracy, Commerce and Mind stats. Over the course of the game my country has morphed a couple of times, first towards becoming an autocratic regime in order to cope with the first war with a theocratic major regime I had, just to survive. Later I was able to push it to being a liberal capitalist democracy over the course of an extremely long cold war with the other largest faction in the game, as both the people and my cabinet were getting quite unhappy. Now I'm finally in a limited war with said largest faction, and it's raising all sorts of issues over M.A.D.
I also love how the game causes the military to change over time, based on the quirks of the planet. The feeling of progressing from mad max at the start with all the wacky militias, through to a world war 1 equivalent with continent-spanning trench networks (those capitals are really hard to take), to ww2 era wars of movement provided the terrain and industrial base allows it. In my current game, the proc-gen planet gave me massive jungles across the south of the planet and deserts and steppe across the north, so running simultaneous campaigns of tank & grenadier armies in one part of the map with infantry and massed artillery in the south has been quite a thrill.
I've been playing mostly Siwa and terraformed Limos games, but I'm looking forward to actually playing on some hell world where everything is domed and the population is miniscule. Each new playthrough gives something fresh.
So yeah, Vic's done a good job I reckon.