Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Change in Model Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Change in Model Screen Page: [1]
Login
Message << Older Topic   Newer Topic >>
Change in Model Screen - 6/18/2020 4:52:54 PM   
Falke

 

Posts: 171
Joined: 8/13/2004
Status: offline
In the "design" tab, it would be helpful if the "attacks per round" was also included.

Without this the overview of stats can confusing. I had a new version of artillery with a lower Attack than the previous, only by checking the attacks was it made clear that it was in fact much better
Post #: 1
RE: Change in Model Screen - 6/18/2020 4:57:59 PM   
zgrssd

 

Posts: 1492
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: Falke

In the "design" tab, it would be helpful if the "attacks per round" was also included.

Without this the overview of stats can confusing. I had a new version of artillery with a lower Attack than the previous, only by checking the attacks was it made clear that it was in fact much better

Attacks per round are often a Function of Firepower.

And is clearly shown on the model details:





Attachment (1)

< Message edited by zgrssd -- 6/18/2020 5:02:59 PM >

(in reply to Falke)
Post #: 2
RE: Change in Model Screen - 6/18/2020 5:44:43 PM   
Falke

 

Posts: 171
Joined: 8/13/2004
Status: offline
I know it is in the details, but it would be an improvement to also show this in the design screen. I can then compare 2 version/models effectively without having the switch to multiple detail screens

(in reply to zgrssd)
Post #: 3
RE: Change in Model Screen - 6/18/2020 6:58:00 PM   
zgrssd

 

Posts: 1492
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: Falke

I know it is in the details, but it would be an improvement to also show this in the design screen. I can then compare 2 version/models effectively without having the switch to multiple detail screens

Wait, you mean the screen:
Management -> Models -> Tab "Design"?
Because it is literally the last thing I thought off with "Design Screen". But "Model Screen" is a fitting name.

Adding Nr. of attacks there could make sense. But practically you only need to compare two things:
1. Firepower
2. Weapon design
to figure out wich model is stronger.

Plus, a general understand of what maters with unit designs and what not, may help you even more:
https://www.matrixgames.com/forums/tm.asp?m=4831079

Structural design is the only one that maters in the long term. As long as the Structural Design is high, the other values will catch up. Base Design in particular will quickly increase with field useage.

(in reply to Falke)
Post #: 4
RE: Change in Model Screen - 6/18/2020 7:17:45 PM   
Falke

 

Posts: 171
Joined: 8/13/2004
Status: offline

quote:

ORIGINAL: zgrssd


Wait, you mean the screen:
Management -> Models -> Tab "Design"?
Because it is literally the last thing I thought off with "Design Screen". But "Model Screen" is a fitting name.



Exactly.

Most people will look at the final attack values to see which is better , but without no.of attacks it is lacking.

The first time i saw a model with same Firepower, higher weapon design but lower attack values. It was at first WTF!.
Only after checking the details(for no of attacks) was it clear that the new design was lots better.

I have watched Dastactics so have a fair idea of how it works.

(in reply to zgrssd)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Change in Model Screen Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.215