From: Helsinki, Finland
I think Vic made a pretty good case in the manual about the design compromises in Shadow Empire (5.17). I recommend reading it if one hasn't yet, it's quite interesting in my opinion, and I appreciated the openness and the insight it gives into the game design process and the hard choices that come with it.
Don't get me wrong, I totally see Sieppo's point. It's just that I manage not to think too hard about it and take the stated scales as approximations, and mix in some abstraction. As you pointed out, looking from a logistics perspective, the hex is too big, but from a planetary perspective it's about right.
It reminds be of somebody stating they would have preferred if populations were generally lower and that armies could get huge for a post-apocalyptic somewhat backwards planet. But on the other hand, if you consider an early game battle of encirclement in which six small battalions of 1 000 men are attacking from the six corners of a (ooh math...) 600 km big in diagonal region, the world doesn't seem overpopulated so much.
I get though that people can like numbers to add up and the setting make solid sense under all counts. Apologies for the rambling, I was just pointing out to that chapter in the manual in case people didn't know about it.
Yes. Actually the only REAL problem I have is with the supply issue. Its just silly in post apocalyptic world filled with apparent scarcity.