Here are some general principles that work well in AB. The fact that they are also sound real-life principles for maneuver warfare speaks highly of the game, IMO.
- "Prepare" the battlefield by looking very carefully at all lines of sight (LOS) and elevated terrain for tactical purposes. Plan to move your units using cover where possible and avoid crossing open terrain except under well-placed overwatch with effective LOS. Look at chokepoints, kill-sacks and avenues of likely enemy approach to the objectives, placing TRPs accordingly.
- Recon can be very effective in this game and it doesn't always have to be "by death". Move scouts using cover movement orders, always place them in cover and check LOS in advance; no point putting them in good cover if they won't be able to see a thing. Don't forget to set SOP for scouts that prevents engagement with spotted units.
- Leverage your tanks' range by placing them at the limits of their effective range and in cover, defiladed with any luck and with good (pre-prepared) LOS. Ditto any ATGMs, which are real force-multipliers but are thin-skinned. Plan for good coverage via widely-dispersed overwatch.
- Always try and "fix" spotted enemies by anticipating and then maneuvering your forces for intersecting lines of fire. Frontal, attritional combat is a World War I meat-grinder and should be avoided with flanking actions wherever possible.
- Artillery and air are much more effective when they can be timed to coincide with direct fires. Calling air or indirect fire on a moving target and/or one that is not being engaged by direct fires is a waste of valuable resources.
- Always set vehicles to dismount their infantry when under fire.
- Move infantry in cover whenever possible, even if this is a longer route.
- Always keep a reserve; never commit your entire force from the outset.
- As hard as it is to write those letters to grieving families, do not reinforce failure, that's another meat-grinder.
- Once in contact with enemy units, maintain contact and maneuver on them rather than let them go to ground. Even in a lull when you have the upper hand, keep the pressure up.
Hope this helps.
< Message edited by $trummer -- 6/17/2020 9:08:31 PM >