My experience shows that the speed heavily depends on access to iron. In my games, the faster to iron, the faster the game.
Game 1: Beginner, Medium Siwa, all default, full fog. - 124 turns, 83% planet
This was my first game ever. A 100% learning game. So many things I did wrong or had no idea about. Tons of fun. Experiments all over the map.
Game 2: Normal, Planetoid, all default, full fog.- 110 turns, 75% planet
My second game, another learning game with techniques I didn't get to try on the first run (setting up 2nd SHQ, etc.). So much fun. Was surrounded by 4 aggressive players, and just focused on making them happy no matter the pain to my regime profile. Worked! I blitzed down a Major Militarist with 2 other players. We could NOT bring him down. Even with a full surround, tanks, arty. Didn't matter. At my best setup, they'd have a 24k% bonus. It was insane. I almost gave up to switch to attacking another regime, but on around the 40th turn in a row encircling their city, I broke through on a 1:1. I will easily take 2:1s, 1:1 in those cases. I could resupply quickly, so I kept trying, and got there. The rest of the game was a roll.
Game 3: Normal, Unclassified, full Fog of war, no starting army, lvl 3 tech start + normal tech speed. - 24+ turns, 4.6% planet
I wanted to test what I learned, so I let the computer choose for me. This is by far, the most...unique setup I've played.
There are no metal deposits. The only metal I gain comes from 2 recycling centers. With those recycling centers, I managed to raise 2 light infantry armies to take a regime. I'm at turn 24 now. I've considered buying metal, but the amount I need to get to industry, is too cost prohibitive. 800 for ~200 metal.
It's been a game of delicate balance. Every soldier death is painful. I expect it to be another 100+ turns, especially if there are no iron deposits.
Back to it!
< Message edited by seiSetill -- 6/16/2020 8:15:53 AM >