Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Command Modern Operations v1.01 update - Build 1147.2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command Modern Operations v1.01 update - Build 1147.2 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Command Modern Operations v1.01 update - Build 1147.2 - 6/12/2020 11:08:08 AM   
Dimitris


Posts: 12439
Joined: 7/31/2005
Status: online
Download: https://drive.google.com/file/d/1MT2yqxI96Zx5wrgVa2j6skRORDIgo1tl/view?usp=sharing

To apply: Just unzip to the CMO installation directory, overwriting Command.exe (make a backup first). You should update to B1147.1 first before applying this update (otherwise, Steam or the Matrix updater may overwrite the exe when updating).

NOTE: This is a public beta. Standard disclaimers apply.

Build 1147.2 release notes (changes from B1147.1)
-----------------------------------------------------------------
* FIXED: Tacview: New units not appearing, and connection is broken with "Real-time recording complete" message
* Possible fix for #13926: Jets flying at 300ft even when ordered not to (<--- We need feedback for this, because it's very hard to reproduce consistently)
* Added: Hotkeys to increase/decrease time acceleration for keyboards without numpad: "+" on Keypad OR +/= key OR Ctrl+Shift+X to accelerate, "-" on Keypad OR _/- key OR Ctrl+Shift+Z to decelerate
* Fixed: PgDn hotkey to drop contact
* Fixed: Lua infantry drop & UI function
* FIXED: Guided projectiles back-tracking if their target is destroyed while in flight
* Tweak: Logged when "Contact-Bombs" are used.
* Fixed: Time Trigger value changes when current time is manualy changed
* Tweak: Posture change results in disingenuous message
* Fixed: UI Contact Report showing truncated UnitType and Detected Emission labels
* Fixed: Contacts with no detected side aren't cleared when posture changes to allied
* Fixed: Only 'A' showing under unit icon for player side
* Lua: Added code for Losses/Expenditures access:
-<side wrapper>.losses
-<side wrapper>.expenditures
-SE_AddCustomLoss(side, table)
* Fixed: Include cargo units in losses
* Lua: Tweak side method - :unitsBy(...)
* Lua: Add unit wrapper property - category
* FIXED: #13903: Ship cargoes using Kg value as Ton value
* Fixed: #13849: [More Info Needed] Waypoints viaLUA
* Fixed: #13682: LW: ScenEdit_AddUnit heading vs desiredHeading issue
* Fixed: #13901 Single unit airport magazines disappear
* Fixed: Missing weapons on a shallow database upgrade


_____________________________

Post #: 1
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/12/2020 2:20:22 PM   
Rain08

 

Posts: 59
Joined: 7/18/2016
Status: offline
It doesn't say 1147.2 when I start the game. I overwritten the exe twice, but it still says the previous version. Is that supposed to be like that?

(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/12/2020 3:20:01 PM   
goldfinger35


Posts: 74
Joined: 1/1/2009
Status: offline
My main menu shows 1147.2

(in reply to Rain08)
Post #: 3
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/12/2020 4:09:07 PM   
Rain08

 

Posts: 59
Joined: 7/18/2016
Status: offline

quote:

ORIGINAL: goldfinger35

My main menu shows 1147.2


As it turns out, it's user error . I accidentally replaced the .exe in my CMANO folder instead of CMO folder.

(in reply to goldfinger35)
Post #: 4
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/12/2020 4:43:00 PM   
KnightHawk75

 

Posts: 555
Joined: 11/15/2018
Status: offline
Thanks for these fixes and additions tweaks to Lua, they're super helpful!

(in reply to Rain08)
Post #: 5
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/19/2020 9:48:17 PM   
PaulWRoberts

 

Posts: 887
Joined: 4/22/2001
Status: offline
The link downloads an .exe version of the update rather than a set of files to copy over. When I run the .exe I get an error.

What am I doing wrong?

(in reply to KnightHawk75)
Post #: 6
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/19/2020 9:53:01 PM   
michaelm75au


Posts: 12994
Joined: 5/5/2001
From: Melbourne, Australia
Status: online
Unzip the file, and copy it to your install folder. It should just be 'Command.exe', not the usual large set of files

_____________________________

Michael

(in reply to PaulWRoberts)
Post #: 7
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/19/2020 10:10:40 PM   
PaulWRoberts

 

Posts: 887
Joined: 4/22/2001
Status: offline
quote:

ORIGINAL: michaelm75au

Unzip the file, and copy it to your install folder. It should just be 'Command.exe', not the usual large set of files


Oooooh. So command.exe file is the only one updated this time? That's unusual, but now I get it.

Thanks!

< Message edited by PaulWRoberts -- 6/19/2020 10:13:21 PM >

(in reply to michaelm75au)
Post #: 8
RE: Command Modern Operations v1.01 update - Build 1147.2 - 6/23/2020 3:44:46 PM   
SheriGoddart

 

Posts: 2
Joined: 6/23/2020
Status: offline
Thank you very much for supporting the game.

(in reply to PaulWRoberts)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command Modern Operations v1.01 update - Build 1147.2 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.114