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will asynchron multiplayer in the clinet (without sending the save file manuelly)...

 
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will asynchron multiplayer in the clinet (without sendi... - 6/11/2020 10:31:31 PM   
VoodooDog

 

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... be a thing eventually?
Post #: 1
RE: will asynchron multiplayer in the clinet (without s... - 6/12/2020 8:35:35 AM   
VoodooDog

 

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so i guess this means no or did i phrase the question in a way it is not understandable? (not a native english speaker)

(in reply to VoodooDog)
Post #: 2
RE: will asynchron multiplayer in the clinet (without s... - 6/12/2020 9:35:55 AM   
Saros

 

Posts: 416
Joined: 12/18/2010
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Vic (the developer) has previously said it is something he would like to implement but there are a lot more pressing things to do first.

(in reply to VoodooDog)
Post #: 3
RE: will asynchron multiplayer in the clinet (without s... - 6/12/2020 9:48:53 AM   
zgrssd

 

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I guess the question is: "Will there be a multiplayer option other then PBEM (Play By E-Mail)?"

To wich I can only say:
I got no idea. The dev team is rather small and another Multiplayer mode is a lot of work.

(in reply to VoodooDog)
Post #: 4
RE: will asynchron multiplayer in the clinet (without s... - 6/12/2020 12:11:55 PM   
VoodooDog

 

Posts: 73
Joined: 6/8/2020
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yes it was, thanks guys. appreciate the intel. so there is at least some hopes. because even my most hardcore friends most likely wont touch this no matter how good it is if they have to send me the save file each turn.

(in reply to zgrssd)
Post #: 5
RE: will asynchron multiplayer in the clinet (without s... - 6/12/2020 12:55:12 PM   
Saros

 

Posts: 416
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I'd suggest using a discord channel because you can just drop it in there and @ the player. It's really no hassle at all.

(in reply to VoodooDog)
Post #: 6
RE: will asynchron multiplayer in the clinet (without s... - 6/12/2020 5:39:48 PM   
eddieballgame

 

Posts: 370
Joined: 6/29/2011
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The one plus for just using one's own email system (or some other means to transfer a file such as Team Viewer)
is you are not dependent on other clients. (which do have issues, sometimes)
So, it is not all bad.

(in reply to Saros)
Post #: 7
RE: will asynchron multiplayer in the clinet (without s... - 6/12/2020 6:30:13 PM   
DeltaV112

 

Posts: 28
Joined: 10/16/2014
Status: offline
The best solution to an issue like this is probably a shared drive/folder. That way one player can save the game and then the next can immediately load it.

(in reply to eddieballgame)
Post #: 8
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