Thank you for the data points, I'm running on a bit of an exotic setup with a virtual gaming machine using PCI-E pass-through and whatnot, so I was wondering if that might be the reason for the excessive timings. Usually only disk accesses are very much slower, but I did try running SH on a ramdisk which didn't really improve things.
I started a small game and for the first turns it's about 20 seconds of compute time, which is playable even if it double or triples as the game progresses. But small... you want to be Emperor of Dune, not emperor of Pluto :(
Ayus, yeah, I have a second screen and an ebook-reader, but at 6 minutes the book or what's on the other screen gets to be more interesting, especially after one or two fast turns.
And I'm currently at a point in my game where I need to shift fronts, and start setting logistics up in another direction, that's like an hour+ of wait time in front of me... I don't think I will finish that game :)
Hopefully there is some low hanging fruit with regards to parallelization or something similar, the individual logistics networks for the different entities seems like a good candidate from the outside.
< Message edited by Quellist -- 6/9/2020 8:13:40 PM >