From: Pale Blue Dot
Hindenburg's population reached 200k. The zone is doing very well. Civilian economy and quality of life is booming. Artifact recovery work is giving us some amazing finds. So far these are: 4x Automated Factories (most useful, but can only have 1 per zone), 2x Cloning Facilities (kinda useless, cuz we have enough people around anyway), Wasp Hive (robotic swarm for military employment), Antigrav Lifter (not sure how that works), Cortical Simulator, 2x Dopaminator. And there's still A LOT of ruins to sift through!
One problem, we're running at the limit of our energy capacity. I had to limit Hospital, University and High Command HQ to 50% working capacity to fit the max load. A team that was working with ancient archives managed to find blueprints for a conventional oil-burning energy plant. But this happened just recently. A couple of months back I had other thoughts...
Our Militia went north to confront the nomads, pushing them away from our borders. Nomads attacked first. A war began. Initially, I just wanted to get rid of the nomads. And then it occurred to me - what is going to happen with their territories? Theocratic regime of Hochstaat is very close by to the east from there, and it will certainly try to fill the void. But there are also huge swaths of land to the west, ridden with marauders and controlled by no one. This is how I decided that we have to start colonizing nearby regions. We have to settle there, once we've dealt with nomadic warbands.
Manifest Destiny came to mind immediately, but.. do we have other options? Allow marauders control these regions? Or let Hochstaat and other rather hostile regimes take them? Also, there are powerful technologies and items to be claimed there. Do we let them fall into the wrong hands? There's a Geothermal Turbine right there, where the nomadic warbands roam. We were looking for a good, clean energy source for years now! We will keep our positive outreach towards those who are willing to be peaceful with us. Our stance on foreign policy hasn't changed.
In the mean time, a Light Tank was developed. The initial version of Custer received 60mm High Velocity gun and 25mm armor. I was hoping that giving it the best gun available will provide a great punch against armored targets and decent soft attack. But, alas, it doesn't look good, given that 99% of the enemies we've encountered so far were using infantry mostly exclusively. So, I ordered a new version, with 40mm howitzer gun. And it's looking much better as a universal attack vehicle now!
Militia's attack bogged down. Newly formed 2nd Infantry Brigade (mot), reinforced with 1x 105mm Artillery Bn and 1x Light Tank Bn went north to support the war effort. The regulars are equipped with newly developed equipment, including rifleman (Auto Rifle + Padded Suit) and MG team (Adv MG + Padded Suit) kits. Do not want to sound sinister, but it's a great opportunity to field test all the new equipment.
< Message edited by L0ckAndL0ad -- 6/11/2020 9:33:19 PM >