Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Intimidation

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Intimidation Page: [1]
Login
Message << Older Topic   Newer Topic >>
Intimidation - 6/7/2020 1:34:33 AM   
Carterjon

 

Posts: 56
Joined: 3/1/2011
From: San Francisco, CA
Status: offline
Any guidance on the odds of gaining support through intimidation? How far do they shift? And any factors that influence it? For example, are countries already leaning towards you more or less likely to tilt further in your direction?
Post #: 1
RE: Intimidation - 6/7/2020 3:40:18 AM   
bairdlander


Posts: 2194
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
As Axis I intimidated Spain and gained 30% to joining Axis.

(in reply to Carterjon)
Post #: 2
RE: Intimidation - 6/7/2020 4:33:32 AM   
agathop

 

Posts: 43
Joined: 3/31/2020
Status: offline
I am afraid I cannot help you about the odds you have. It would be better if you ask Alvaro about the actual odds. I think it's just a random event each time. There are no guaranties that by intimidation a country will shift in your favour. It is possible to get the opposite result (country shifting in favour of your enemies) regardless of her status. I only have managed to get a 14% shift.
Do note that diplomacy does not work properly all the time. In a couple of games I got a message that after the intimidation that country shifted but no actual change took place in her status.

(in reply to bairdlander)
Post #: 3
RE: Intimidation - 6/7/2020 10:00:47 AM   
sillyflower


Posts: 3111
Joined: 8/4/2010
From: Back in Blighty
Status: offline
PvP shouldn't use diplo so I've never used. I think it's an odds thing as to whether an action works and by how much

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to agathop)
Post #: 4
RE: Intimidation - 6/7/2020 2:14:09 PM   
AlvaroSousa


Posts: 6254
Joined: 7/29/2013
Status: online
If I could go back in time I would remove intimidation. It is a hail mary attempt that can basically be a 100% always positive play on the part of a player.

WW2 and diplomacy never works out well.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to sillyflower)
Post #: 5
RE: Intimidation - 6/8/2020 11:27:47 AM   
agathop

 

Posts: 43
Joined: 3/31/2020
Status: offline
Is it impossible to fix it?

< Message edited by agathop -- 6/8/2020 11:28:19 AM >

(in reply to AlvaroSousa)
Post #: 6
RE: Intimidation - 6/8/2020 3:33:57 PM   
AlvaroSousa


Posts: 6254
Joined: 7/29/2013
Status: online
It's not a matter of design, it's a matter of game mechanics.

The thing is if someone uses it the game can drastically change. Like say the Germans or UK decide to intimidate Sweden. Regardless of the result it has a fairly good impact on the game. Maybe I am blowing this out of context too large and it isn't an issue. It was meant as the risk is not worth the reward. But if it isn't then why have it in the game? Things in my games have an equal benefit and consequence that need to be decided on by the player.

Buy more armor? Uses more oil, logistics, and port supply but are strong units that can push lines.
Buy more infantry? Log logistics, port supply use, and no oil but are moderate strength and can't push lines quickly.
Buy more air? uses oil, logistics and port supply, but you can support many attacks or focus on 1 target.

Balanced selections. Intimidate is unbalanced. That's why I regret it. But so far no one has complained.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to agathop)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Intimidation Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117