crispy, I have installed Fall Weiss. I went to the Mods forum to get more info on the changes and that thread is massive dating back to 2016!. A lot of the discussion concerned changes to the AI which I am not interested in as I only play PBEM. Is there a summary somewhere of the changes in this latest version? Secondly is there a graphics mod for Fall Weiss as I saw one user offering to do some NATO graphics. Look forward to checking your mod out as I think there are some big issues with SC WIE. Thanks.
There are literally too many changes to summarize but I will try to give a brief rundown;
New Units - All ground units are broken up into division/corps/Army including Tanks. New units include Infantry Division, Mechanized Division, Tank Division, Tank Corps, Tank Army & Mountain Division. Despite an increased unit density the map remains very fluid and encirclements remain an integral part of the Eastern Front. The movement value of Mechanized and Tank units have been increased.
New Sprites - New sprites are included in the mod download (no further installation required). Both NATO and non-NATO sprites are custom for the campaign because of the new unit structure.
New Research Categories - Included new research categories Tank Production, and Aircraft Production which represent investment in mass production, which will increase the build limits of aircraft and tanks for majors only. I've also overhauled the existing military doctrine categories (Armoured warfare etc.). The doctrines can now be researched up to 5 levels and provide 5% morale boost to applicable units. These new categories provides a great deal of flexibility, and nations start with some historical advantages. The explanatory text of all categories are included on the research page.
Aircraft - Ground Attack Weapons is now researchable up to 5 levels. The aircraft at level 5 are comparable to level 3 in vanilla. Anti-aircraft units were also buffed allowing for defenders to successfully defend key objectives from "Bomber Armies". The range of Strategic Bombers was increased, as well as the demoralization of Medium Bombers.
Diplomacy - The effectiveness of diplomacy chits are reduced but are however very important. The diplomatic game overall is enhanced with many new decisions that will sway nations one way or another and a successful diplomacy hit or two can have a larger impact and be the difference between beginning/severing a trade agreement or even allowing an alliance to form with a neutral. I have included in the decision notes and various new popups how a countries' leaning may affect the game for transparency.
Finland - Finland is now a (minor) Major, and can sign the Tripartite Pact or only fight against the USSR (continuation war). The Winter War still plays out as vanilla due to constraints.
New Decision Events - Aside from diplomacy and trade agreements, a number of decision events are added to aide different strategies such as Sealion, an Allied invasion of Norway, or operation Sledgehammer. Some decision events were also amended, such as the banning of the Communist Party, the Axis invasion of Norway, Italian invasion of Greece etc. I would encourage to re-read all decision/notes during playthrough.
Economic Warfare - The German economy is more fragile, over the course of the game Germany can receive imports from the following neutral countries; USSR, Norway, Sweden, Greece, Yugoslavia, Romania, Hungary, Portugal, Spain, Turkey, Vichy France, Switzerland. These are not insignificant amounts with many of the new ones (Romania, Portugal, Spain, Turkey, Vichy France) ranging between 20-30 MPP and the Allies should try to intervene when possible. Ploesti (50 MPP) and German Mines (40 MPP) are also more desirable targets of strategic bombing. Possibly the most important is that the Axis will begin to experience oil shortages if they fail to drive into the Caucasus at least as far as Grozny by the end of 42' which will cause MPP issues.
The Eastern Front - The Soviets have a great ability to counter attack at the end of 1941 mainly due to Soviet Infantry Weapons being adjusted back to par (level II) with all other nations. As a result their should be a higher focus on Barbarossa for the Axis.
Naval Warfare - Only a handful of nations (USA, UK, France, Canada) benefit from the discounted cost of surface fleet reinforcements. Axis submarines are less likely to dive 4-5 consecutive times.
New Victory Conditions - The Axis must capture either Baghdad or Baku in addition to the regular objectives to win a decisive victory. As well the Axis can win the game by simply surviving through 1945. There is the option to extend the game if both sides agree (via decision), with amended victory conditions.
Lower German Build Limits - Mid-game Germany will likely find themselves over build limits for a number of units, especially Infantry Corps. The Allied player should keep in mind that that the destruction of a German unit could be permanent.
British Empire - With consideration that the edge of the map is not truely the edge of the world, the greater British empire may send additional units into the Theatre should Egypt or Britain fall.
National Morale - Much more dynamic and reactionary, especially on the Eastern Front.
Military of Minors - A number of events will allow the military strength of neutral minors to increase as the war goes on, increasing their defensive capability mid-late game.
I'm going to cap it there, there are many others but I think the above are the most important differences. The game is fully capable of PBEM if you go that route.